Change Log

  • Changed word “attack” to ability action.
  1. The player can press a button (on-screen or on the controller) to undo one action that a unit took (movement or ability).
  2. They can continue to undo until all actions that they took this turn have been undone.
  3. When a turn is undone, it cannot be redone (the player has to go make the move again, you can’t undo the undo).
  4. When the player ends their turn, the saved state is wiped (player can’t go back to that turn).

Technically...

The “undo” system will function more like a “restart” system, where the game state is rolled back to the start of the turn and then all saved actions are replayed.