This is a boss planned as a first stretch goal.
Overview
The Chromatic Bounty Hunter
There are very few humans capable of fighting at the level of simulants, and fewer still who do it for a living.
John CyberpunkClaude Chen is a black ops agent from KDE’s paramilitary subdivision, Nephthys. He has been deployed in The Menagerie since the 2160 ASIM massacre, whose mission is to destroy all ASIMs in the area.
Character Design Requirements
- 50 year old Chinese man
- Super jacked, chiseled (see Winter Soldier and Jetstream Sam below)
- Cybernetic parts:
- Eyepatch (see Morgan Blackhand below)
- Chest/Heart (not visible)
- Slicked-back greying/black hair
- Chinese
- Leather jacket or trenchcoat (see Morgan Blackhand below)
He fights mainly with his fists, but has a revolver for the occasional ranged attack.
Also he’s Chinese
Reference images
Winter Soldier from Marvel Rivals
Jetstream Sam from Metal Gear Rivals: Revengeance
Morgan Blackhand from Cyberpunk TTRPG fanart by @Ashesfordayz
Officer K from Blade Runner 2049
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Ace of Spades from Destiny 2
Overlord Handcannon from Cyberpunk RED
Malorian Overture from Cyberpunk 2077
Traits
Quiet, determined, resilient, professional, relentless
Gameplay
Bullet sponge, unstoppable force, targeted attacks, survival
Gameplay
John will always target the unit with the lowest current HP.
Strengths
- High damage and speed
- Versatile moves at different ranges
- Survival mechanic
Weaknesses
- Predictable targeting (always focuses attacks on one enemy at a time)
- Relatively how HP to make up for the survival mechanic
Health
- 350 health
Passives
| Passive | Description |
|---|---|
| Pacemaker | Gains a bit of shield (30 shield) on hit. |
| Indomitable | Once per battle, on death: John survives at 1HP, recovers all of his health as shield, and gains 2 Terminate. |
Abilities
| Ability | Description | Target Type | Conditions and Details | Cooldown |
|---|---|---|---|---|
| CQB Chain | John punches at a unit five times. (12 damage per attack) | Pattern | Only cardinal adjacent cells. | |
| Chokeslam | John grabs an adjacent unit, slams them against the ground twice, then hurls them in a straight line (dealing high collision damage). (25 damage per slam) | Line | Only cardinal adjacent cells (range of 1). Must pick 2 lines: one to select a unit to attack, and one to choose the direction to throw them in. | |
| Meteor Drop | John launches into the air and slams into the ground, dealing damage to all surrounding cells. (32 damage) | Pattern | Only one pattern, deals damage to all adjacent cells. | 1 |
| Fan the Hammer | Unloads his revolver in a single direction Fires 6 bullets, each their own hit. (14 damage each) | Line | Infinite range, cardinal OR diagonal. | 1 |
Animation
| Animation | Description |
|---|---|
| Idle | Hunter stands in a battle ready stance. Hunter wields a revolver in their hand. |
| Anim 1 | Used for CQB Chain. Hunter throws a hook punch with his left arm, then his right arm, then repeat until he’s thrown 5 punches. |
| Anim 2 | Used for Chokeslam. Hunter does a grab animation before smashing into the ground. The Hunter target is thrown out of the smoke. When slamming into the ground where the dust becomes so big that it covers Hunter and the targeted unit before the target are thrown out of the smoke. The slam can be reused from Ability 3, therefore only requiring you to animate the grab for this one. |
| Anim 3 | Used for Meteor Drop. Hunter jumps into the air and slams his fist into the ground This animation can be reused for Ability 2’s slamming animation, therefore only requiring you to animate the grab for that one. |
| Anim 4 | Used for Fan the Hammer. Hunter fan-fires his revolver from the hip He shoots 6 times. |






