This is a boss planned as a first stretch goal.

Overview

The Chromatic Bounty Hunter

There are very few humans capable of fighting at the level of simulants, and fewer still who do it for a living. John Cyberpunk Claude Chen is a black ops agent from KDE’s paramilitary subdivision, Nephthys. He has been deployed in The Menagerie since the 2160 ASIM massacre, whose mission is to destroy all ASIMs in the area.

Character Design Requirements

  • 50 year old Chinese man
  • Super jacked, chiseled (see Winter Soldier and Jetstream Sam below)
  • Cybernetic parts:
  • Eyepatch (see Morgan Blackhand below)
  • Chest/Heart (not visible)
  • Slicked-back greying/black hair
  • Chinese
  • Leather jacket or trenchcoat (see Morgan Blackhand below)

He fights mainly with his fists, but has a revolver for the occasional ranged attack.

Also he’s Chinese

Traits

Quiet, determined, resilient, professional, relentless

Gameplay

Bullet sponge, unstoppable force, targeted attacks, survival

Gameplay

John will always target the unit with the lowest current HP.

Strengths

  • High damage and speed
  • Versatile moves at different ranges
  • Survival mechanic

Weaknesses

  • Predictable targeting (always focuses attacks on one enemy at a time)
  • Relatively how HP to make up for the survival mechanic

Health

  • 350 health

Passives

PassiveDescription
PacemakerGains a bit of shield (30 shield) on hit.
IndomitableOnce per battle, on death: John survives at 1HP, recovers all of his health as shield, and gains 2 Terminate.

Abilities

AbilityDescriptionTarget TypeConditions and DetailsCooldown
CQB ChainJohn punches at a unit five times. (12 damage per attack)PatternOnly cardinal adjacent cells.
ChokeslamJohn grabs an adjacent unit, slams them against the ground twice, then hurls them in a straight line (dealing high collision damage). (25 damage per slam)LineOnly cardinal adjacent cells (range of 1). Must pick 2 lines: one to select a unit to attack, and one to choose the direction to throw them in.
Meteor DropJohn launches into the air and slams into the ground, dealing damage to all surrounding cells. (32 damage)PatternOnly one pattern, deals damage to all adjacent cells.1
Fan the HammerUnloads his revolver in a single direction Fires 6 bullets, each their own hit. (14 damage each)LineInfinite range, cardinal OR diagonal.1

Animation

AnimationDescription
IdleHunter stands in a battle ready stance. Hunter wields a revolver in their hand.
Anim 1Used for CQB Chain. Hunter throws a hook punch with his left arm, then his right arm, then repeat until he’s thrown 5 punches.
Anim 2Used for Chokeslam. Hunter does a grab animation before smashing into the ground. The Hunter target is thrown out of the smoke.

When slamming into the ground where the dust becomes so big that it covers Hunter and the targeted unit before the target are thrown out of the smoke.

The slam can be reused from Ability 3, therefore only requiring you to animate the grab for this one.
Anim 3Used for Meteor Drop. Hunter jumps into the air and slams his fist into the ground

This animation can be reused for Ability 2’s slamming animation, therefore only requiring you to animate the grab for that one.
Anim 4Used for Fan the Hammer. Hunter fan-fires his revolver from the hip

He shoots 6 times.