This is a boss planned as a minimum inclusion. Part of the Mecha boss.
Overview
Arashi Offensive Flight Unit - TS-OU-F2A
Character Design Requirements
We pretty much want to see something similar to the YorHa Flight Unit below. (Copy their homework without making it obvious lmao)
Lightweight with light armor
Missile salvos attached to arms
Airplane-like wings (see YorHa Flight Unit below)
Jet propulsion (not on the legs)
1.7 gridspaces tall (keep in mind this will also be hovering above the ground)
Reference images
YorHa Flight Unit from NieR: Automata
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Northstar from Titanfall 2
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Traits
Calculative, patient, methodical, observant, adaptive and loyal
Gameplay
Zoning, poking, exposes opponents, escape tool, area of damage, groups opponents.
Initiates with Artillery strike at the opponent’s backline aim to deny them places to run away. If the melee mecha is surrounded by opponents, Surveillance if they are spread out or Gravitational Swell if enemies are in range to group them together. Poking enemies from a far with missile and Fly by when opponents are too close to it. Repositioning to a safer position.
Strengths
- Range specialist
- Easy to reposition
- Area of denial
- Groups opponents
Weaknesses
- Debuffs
- Has less health than melee.
- Takes a turn to area deny and apply debuffs.
- High cooldown
Health
- 260 health
Passives
| Passive | Description |
|---|---|
| Flying | This unit is unaffected by cell states. |
| Never Over | Instead of dying normally, this unit will be “Downed” when reaching 0 health. After 2 turns, this unit will have the downed state removed and be healed to 30% health. If the other unit gets downed while this unit is downed, both units die. |
Abilities
| Ability | Description | Target Type | Conditions and Details | Cooldown |
|---|---|---|---|---|
| Missile | Shoots a missile at an opponent. If opponent has Shock or Burn, gain 2 damage up. (22 damage) | Line | - 5 cell range. - 1 cell damage area | |
| Gravitational Swell | Lobs a gravity missile which pulls all units in a large area into a line in the centre. Applies slow. (15 damage) | Line | - 5 cell range. - The bomb area has 4 square size. - The line’s direction is based on direction user’s position | 1 |
| Fly By | Jet down a line dropping bombs at opponents along the way. If any opponent hit has Shock or Burn gain 2 damage up. (20 damage) | Line | - Cardinal direction only - Bomb damage range 1 cell - Keeps moving till wall | 2 |
| Artillery strike | A giant laser is cast onto the ground. At the start of its next turn, the area is bombarded with missiles, burning the ground and units in the area. (50 damage) | Pattern | - 3x4 rectangle - Cardinal directions only | 3 |
| Surveillance | Targets all opponents, dealing a small amount of damage and applying 1 Expose to each one. (8 damage) | Pattern | - Whole Grid | 2 |
Animation
| Animation | Description |
|---|---|
| Idle | Flying Mecha stands in a battle ready stance hovering off the ground. Flying Mecha has a falling on the ground animation and will be in a daze; An animation from that state to returning back hovering. |
| Anim 1 | Used for Missile and Gravitational Swell. Flying Mecha goes in a battle stance with their hand out open (like controlling the missiles) and fires a projectile from their box launcher. A different projectile flies out depending on the ability. Missile fires missiles. Gravitational Swell fires a purple missile followed by a black-hole-like effect on the ground. |
| Anim 2 | Used for Fly By. Flying Mecha poses like a horizontal plank, bringing their legs together and holding their arms out like Superman. They fly towards the end position, where it returns back into its idle animation. Missiles drop from Flying Mecha onto the enemies below. |
| Anim 3 | Used for Surveillance and Artillery Strike. Flying Mecha poses, with one hand pointing to its visor. After pointing to their visor a different animation effect occurs. Surveillance has a scanning effect from the visor. Artillery Strike will cast a laser at the middle of the attacking position. |
Not in scope
| Ability | Description | Target Type | Conditions and Details | Cooldown | | -------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------- | ------------------------------------------------- | -------- | | Sky Drop | Grab an opponent, carrying them into the air. Both units cannot be targeted or gain status effects while in the air. On the next turn, start dropping them back into the same cells. The impact deals area damage and applies slow to all opponents hit. The dropped opponent is also afflicted with Shock | Pattern | - Cardinal direction only
- 1 cell damage area | 3 |

