Change Log

  • References to “cell” have been replaced with “radius”.

This is a boss planned as a first stretch goal.

Overview

The Eldritch Overseer

The Lab’s industrial sector produces simulants and other products with extreme efficiency and low human supervision. To keep it this way, advanced maintenance drones were put in charge of monitoring and swiftly repairing any faults in the production lines within each “block” of the Lab. By commanding incredibly flexible, malleable appendages implemented into every surface of the lab, it can navigate deep into complex machinery and obstructed corners.

As expected, Kothar Deep Earth has it double as a security bot. They’ve kitted each ‘tentacle’ with military-grade hydraulics and repair glue that doubles as restraining fluid. They’re highly effective at restricting the area to authorised persons only… as long as the main drone remains operational.

Character Design Requirements

Themed around tentacles and cephalopods, this character should lean into flowy, fluid patterns while still being believably mechanical.

Main Body:

  • The Technician’s main body is a small, flying drone
  • It’s “face” is a giant camera lens that looks like an eye (see below)
  • It has two thrusters on either side of itself

Traits

Cold, technical, intelligent, strategic.

Gameplay

Area denial, spacial defence, movement control, summoning

Gameplay

Technician summons tentacles to the field to fight for it. The tentacles don’t move, but have great control of the immediate area around it, making it important for players to take them down before attempting to approach the main unit.

  • The battle starts with two tentacles already spawned nearby the main body.
  • The main body always acts first.
  • There is a maximum amount of tentacles that may be summoned at once. (Make this 5 for now, but allow Design to tweak.)
  • A tentacle will not act if it was spawned this turn.

Strengths

  • Strong control of the whole map
  • Strong defense when nearby summoned tentacles
  • Effectively gets as many actions as there are tentacles on the map
  • Fast movement

Weaknesses

  • No attacks of its own
  • No other forms of self defence

Health

  • 280 health

Passives

PassiveDescription
Main: LAN RepairAt the start of its turn, it heals a certain amount for every tentacle within a 2 cell square. (20 health per tentacle)

Abilities

AbilityDescriptionTarget TypeConditions and DetailsCooldown
Main: SummonSummon up to 2 tentacles at any free cell.RadiusSelects two cells to spawn tentacles on. Will only use if there are currently fewer than the max allowed tentacles. Summons 2 if there are fewer than 2 on the map; otherwise, summons 1.

Animation

AnimationDescription
IdleTechnician stands in a battle ready stance. Hands on the sides prepared to fight.
Anim 1Used for Summon. Summoner crouches and places both hands on the ground.

The Tentacles spawn after placing both their hands on the ground.