This is a boss planned as a second stretch goal.

Cut Content

This boss has been cut from the game due to scope.

Overview

The Adjective Noun

One or two paragraphs of lore

Character Design Requirements

  • Domino mask with crack in the corner. (Not necessary have to be a mask but think persona like mask covering their face)
  • Long coats/jacket
  • Gloves and holding playing cards

Traits

Pessimistic, Irritable, Obsession, Violent, Wild

Gameplay

Late game, Transformation, Illusions, Debuffs, Area damage, Stacking

Gameplay

Illusions are a copy of the boss with its buffs and health bar visually the same as the boss at all times. It’s true health is 1 and cannot perform any actions as a summoned unit.

This boss should focus on setting up as many Illusions as possible on the grid with Misdirection. When low health or has many debuffs that are about to expire, after use Behind the Curtains is able to convert the debuffs into more Illusions. This boss uses Marked Illusions when there are more 2 Illusions on the grid. Ace is a last resort ability when all clones have expired are on cooldown or when an opponent is low enough to kill.

Transcended state has similar goals as the normal boss though with heavier hitting attacks and effects.

Strengths

  • Late game specialist
  • Deal area of effect
  • Blend in with its Illusions
  • Reduce debuffs and shield itself.
  • Can convert debuffs into more Illusions.

Weaknesses

  • Reliant on Illusions to survive and deal more damage
  • Illusions have low health
  • Debuff can reveal the boss’s true location
  • Impatience takes a couple of actions before Big Curtains.

Health

  • 270 health

Passives

PassiveDescription
Final ActEvery time an opponent moves into a tile, gain 1 stack of Impatience. If the opponent uses an ability gain 2 stacks of Impatience.

On turn start, consume 18 stacks of Impatience and activate Curtain Calls.

Abilities

AbilityDescriptionTarget TypeConditions and DetailsCooldown
AceThrows an explosive card at the opponent. (25 damage) Applies 1 Volatile

Transcend (Minimum 10 Impatience) - Throws an explosive card at opponent. (25 damage) Applying 1 Volatile, Burn and Shock.
Line- Target range 3 cells.
- Alternative between status effects.
- Explosive range 1 cell
MisdirectionTeleport to a random location and deploy 3 Illusions.

Transcend (Minimum 10 Impatience) - Teleport to a random location and deploy 4 Illusions.
Pattern- Random valid position. With no unit, cover or wall occupying the cell.
- Avoid being 1 tile close to spawning Illusion and real unit.
- Does not copy debuffs.
1
Marked IllusionsTarget 2 Illusions on the grid. After one turn, if the Illusions has not been destroyed, damage in a pattern from the Illusion’s position. (35 damage)

Transcend (Minimum 10 Impatience) - Target 3 Illusions on the grid from the Illusion’s position damage in a pattern. (40 damage)
Pattern- Snowflake (cardinal and diagonal directions) pattern.
- 4 tile range.
Off StageFor each Illusions on the board gain Shield (15 shield) and reduce a Debuff timer by 1. For each unique Debuffs that has been removed, summon a Illusion at a random position.

Transcend (Minimum 10 Impatience) - For each Illusion on the board gain more shield (20 shield per Illusion) and reduce a Debuff timer by 2. For each unique Debuff that has been removed, summon 2 Illusion at random positions.
Range- Infinite range
- Random valid position. With no unit, cover or wall occupying the cell.
- Avoid being 1 tile close to spawning Illusion and real unit.
2
Curtain CallsCreating a deafening sound from its position. Dealing a large amount (60 damage) of damage to ALL units. Gaining Supercharge for every Illusion killed and deploy them at random locations.Range- Infinite Range
- Cannot be used as normal ability and is only activated from passive