Change Log
- References to “cell” have been replaced with “radius”.
This is a boss planned as a second stretch goal.
Cut Content
This boss has been cut from the game due to scope.
Overview
The XYZ Janitor
An ASIM designed to clean up after freak accidents and gang conflicts before the higher-class humans see them. While primarily built with tools for sanitation and reconstruction, Janitors are repurposed into security droids when necessary, using the stuff it’s cleaned up as extremely messy ammunition.
Combat involving Janitors leaves the environment much worse than they found it. But of course, they’re more than happy to clean it all up again.
Character Design Requirements
This humanoid simulant wields a heavy, fluid-spraying hose that doubles as a vacuum. It should have large, clear tanks on its back to store fluids it sucks up, and some kind of hose/tubing connecting its weapon to those tanks.
It should also be dressed in garb (or have parts that appear to resemble garb) typically associated with a janitor. Specifically include overalls, cap, blocky moustache, rubber gloves/boots.
As a boss, this guy should be larger than normal, but still occupy one cell.
Traits
Gruff, disgruntled, chaotic, messy
Gameplay
Setplay, cell states, area control, unit pulling
Gameplay
Area and position control. Sprays liquid all over the floor, pulls opponents through the liquids, and bashes them with the hose.
Strengths
- Strong area control
- Easily capable of displacing enemies
- Low cooldowns on influential moves
Weaknesses
- No personal defenses outside of paint
- No ranged attack options
Health
- 280 health
Passives
| Passive | Description |
|---|---|
| WHS | Unaffected by cell states. |
| Multi-Tank | The fluid used by fluid-spraying abilities alternate between Bloody, Sticky, and Burning each time one is used. Starting fluid is randomised at the start of the battle. |
Abilities
| Ability | Description | Target Type | Conditions and Details | Cooldown |
|---|---|---|---|---|
| Slam | Swipe its heavy weapon sideways, hitting the three cells in front of it. (20 damage) | Pattern | Pattern is three cells laid horizontally in front of it, in each direction. | |
| Turf War | Spray fluid all over the floor. Advances the current fluid. | Radius | Picks 2 cells. Infinite range. Has an AOE pattern of radius 2 | 1 |
| Vacuum | Suck a unit with its vacuum, pulling them through every cell until they’re adjacent to it. Triggers every on cell exit/enter effect. | Line | Infinite range, cardinal directions only. | 1 |
| Cleaner’s Spirit | Deal damage to all units in range, and coat the floor with fluid. Advances the current fluid. (30 damage) | Pattern | Pattern is a 2 cell square around the boss. | 2 |