This is a list of all the music required for Terminal Horizon.

Minimum Viable

If we made only the bare minimum for a completed game, we would need:

  • Main Menu
  • Rest (generic track for all shops, random encounters, map)
  • For each of the 3 districts:
    • Combat
  • Boss Battle (Combat)
  • Battle Victory
  • Game Over (Defeat)
  • Game Over (Victory / Credits)

Ideal

If we had room for more variety and features, we could make:

  • Main Menu
  • For each of the 3 districts (these tracks should be able to blend seamlessly with each other):
    • Combat
    • Rest
  • For each of the 3-7 bosses:
    • Combat
  • Battle Victory
  • Game Over (Defeat)
  • Game Over (Victory / Credits)

Stretch

If the team wanted to put a little more elbow grease into the tracks, we could make:

  • Main Menu
  • For each of the 3 districts (these tracks should be able to blend seamlessly with each other):
    • Combat
    • Intense Combat (1 or more players are down)
    • Rest (shops, random encounters, map)
  • For each of the 3-7 bosses:
    • Combat
    • Intense Combat
  • Battle Victory
  • Game Over (Defeat)
  • Game Over (Victory / Credits)

Super Stretch

If the team is SUPER dedicated and have no problem putting a tonne of time into this project, we could make:

  • Main Menu
  • Database Menu
  • For each of the 3 districts (these tracks should be able to blend seamlessly with each other):
    • Combat
    • Intense Combat (1 or more players are down)
    • Any other variations the audio team cooks up
    • Shop
    • Random encounters
      • (no map for this one, we would use the theme of the previous room but lowpass])
  • For each of the 3-7 bosses:
    • Combat
    • Intense Combat
    • Any other variations the audio team cooks up
  • Battle Victory
  • Game Over (Defeat)
  • Game Over (Victory / Credits)