This is a list of all the music required for Terminal Horizon.
Minimum Viable
If we made only the bare minimum for a completed game, we would need:
- Main Menu
- Rest (generic track for all shops, random encounters, map)
- For each of the 3 districts:
- Combat
- Boss Battle (Combat)
- Battle Victory
- Game Over (Defeat)
- Game Over (Victory / Credits)
Ideal
If we had room for more variety and features, we could make:
- Main Menu
- For each of the 3 districts (these tracks should be able to blend seamlessly with each other):
- Combat
- Rest
- For each of the 3-7 bosses:
- Combat
- Battle Victory
- Game Over (Defeat)
- Game Over (Victory / Credits)
Stretch
If the team wanted to put a little more elbow grease into the tracks, we could make:
- Main Menu
- For each of the 3 districts (these tracks should be able to blend seamlessly with each other):
- Combat
- Intense Combat (1 or more players are down)
- Rest (shops, random encounters, map)
- For each of the 3-7 bosses:
- Combat
- Intense Combat
- Battle Victory
- Game Over (Defeat)
- Game Over (Victory / Credits)
Super Stretch
If the team is SUPER dedicated and have no problem putting a tonne of time into this project, we could make:
- Main Menu
- Database Menu
- For each of the 3 districts (these tracks should be able to blend seamlessly with each other):
- Combat
- Intense Combat (1 or more players are down)
- Any other variations the audio team cooks up
- Shop
- Random encounters
- (no map for this one, we would use the theme of the previous room but lowpass])
- For each of the 3-7 bosses:
- Combat
- Intense Combat
- Any other variations the audio team cooks up
- Battle Victory
- Game Over (Defeat)
- Game Over (Victory / Credits)