Cover is a type of entity that is used to obstruct the battlefield. They are pretty much just static crates… they sit in a cell, obstructs line of sight, prevents movement, and provides defensive options to battle participants.
Cover also has all of the properties of entities — health, shield (which won’t be used tho), can be pushed, can be hurt, and can be destroyed (killed).
Cover will look different in each district, and will have a few variations per district that it could resemble (selected randomly at spawn time).
Cover is NOT flush with the edges of the cell it is on. There must be a bit of space surrounding the cover sprite, so that it looks like a diagonal attack could travel between two pieces of cover on diagonal tiles. (Terrible sketch example below.)

Permanent Cover
A type of cover that is completely indestructible and uninfluenceable, and still obstructs the cell it’s on. It cannot:
- take any damage
- receive any status effects
- be pushed
- be targetable by any abilities
Permanent cover will have different sprites to regular cover, but it’ll still depend on the district (so it can use the same system that regular cover uses to select sprites).