Cover is a type of entity that is used to obstruct the battlefield. They are pretty much just static crates… they sit in a cell, obstructs line of sight, prevents movement, and provides defensive options to battle participants.
Cover also has all of the properties of entities — health, shield (which won’t be used tho), can be pushed, can be hurt, and can be destroyed (killed).
Cover will look different in each district, and will have a few variations per district that it could resemble (selected randomly at spawn time).
Cover is NOT flush with the edges of the cell it is on. There must be a bit of space surrounding the cover sprite, so that it looks like a diagonal attack could travel between two pieces of cover on diagonal tiles. (Terrible sketch example below.)
