Change Log

  • References to a “run” have been replaced with the term “run”.

Roguelike

A genre of difficult game where losing means starting from the beginning with zero progress saved. Every run is randomized and demands adaptability and strategy.

Run

In roguelikes, a run is one attempt to complete the game. Runs can terminate in one of three ways:

  • The player reaches the end and wins
  • The player fails midway and loses
  • The player abandons the run to start a new one

Build

A build is the specific setup of characters and items that make up your arsenal. In roguelikes, a player’s build will be different every run.

Builds are often talked about using adjectives to describe the purpose or strength of the build. For example:

  • A “tank build” is one that focuses on defensive and protective items
  • A “burn build” is one that focuses on burn effects
  • A “proc build” is one that focuses on proccing something as often as possible
  • An “xyz character build” is one that is built around empowering “xyz” character’s abilities

Not to be confused with the programming term for compiling software. Also not to be confused with Loadout.

Loadout

A loadout is the combination of passives and abilities equipped to a character. Not to be confused with Build.

Proc

Short for programmed random occurrence. As a noun, a proc is an effect that is applied, or has a chance to apply, when something happens. As a verb, to proc is to trigger that effect.

For example, if an attack has a chance to cause an explosion on hit, we would say something like:

  • The attack could proc an explosion
  • The explosion has a high chance of proccing
  • This item is not great on a proc build

This is not exclusive to chance-based triggers. If a unit takes damage every turn, we would say “burn procs on turn start.” It’s pretty much the gamer’s colloquialism for the term “trigger”.

Buff

A positive effect applied to a character.

Debuff

A negative effect applied to a character.

Stack

A stack is one instance of a status effect on a unit. When a unit is inflicted with the same effect multiple times simultaneously, it is said to have several stacks of that effect.

For example, an ability might inflict “three stacks of burn” or “three burn stacks,” thereby applying three counts of burn to the target unit.

Crit

Short for critical. As a noun, a crit is a critical hit. As a verb, to crit is to trigger (or proc) a critical hit.

Line of Sight

The concept of being able to see a certain position from another position. In this game, a cell has line of sight with another cell if there are no obstructions between them. It only applies to cardinal or diagonal lines.

Squishy

A colloquial term for a character with low maximum health/defense stats, which makes them easier to kill. Usually has strengths that help circumvent their low constitution (evasiveness, support skills, etc.)

Tank/Tanky

A colloquial term for a character with high maximum health/defense stats, which makes them harder to kill. Usually has weaknesses that balance them out (typically just low speed).

Party

A party group of characters teaming up to take on an adventure together. In this game, the player controls a party of three characters.

Wipe

To wipe is to have your whole party of characters die in one battle. In this game, the player loses a run if their party wipes.

Tritanite Shards

Tritanite Shards or just “shards” is what the currency in the game is called. Players get shards from wining combat encounters and can spend them on a variety of upgrades.

Critical Health

Critical Health is defined as 10% or below of a units max HP.