progression item

Change Log

  • References to “gold” have been replaced with “shards”.The rewards given to player after they successfully complete a combat encounter/battle.

List of Rewards

The player will be rewarded with the following:

  • Shards
  • X amount of items.

Tritanite Shards reward

As apart of the combat rewards, the player will be given some amount of shards. The range of shards provided is determined by what kind of combat room the player completed as seen in the table below.

Combat TypeShard range
Normal10-20 shards
Elite30-40 shards
Boss100-110 shards

Item reward

As apart of the combat rewards, the player will be given a variety of normal items they can attach to their units to strengthen them. The player will be given X items which they can freely attach to their units in any way they want. However, once an item is attached, there is no way to remove that item from them so be careful.

When a combat reward is generated, each item is determined individually, one at a time. However, the items shown in the combat reward are never the same. The rarity of the item is calculated first, then a random item of that rarity is selected.

Item rarity chance

As apart of the combat rewards, the player can be given a variety of normal items each with their own rarity. The chances of finding an item of a specific rarity depends on the type of combat encounter completed.

Completing elite rooms provide more rare and legendary items than normal combats, while boss fights exclusively provide legendary items. The odds for legendary tier items are also adjusted based on how long it’s been since the player has last encountered one.

The base rarity chances for combat rewards are as follows:

RarityNormal CombatElite CombatBoss Combat
Common60%40%0%
Rare37%45%0%
Legendary3%15%100%

These base rarity chances for non-boss combats have their percentages changed based on a special offset. This offset is initially set to -5% and it increases by 1% for every common item that is rolled. Whenever a legendary item is rolled, this offset is set back to -4%.

  • When the offset is negative, it will reduce the chance that a legendary item can be rolled. If the offset value is greater than base legendary chance, it will set the legendary chance to 0% and reduce the rare chance by the remaining value. A negative offset will also increase the chance of common items so that all rarity chances add to 100%.
  • When the offset is positive, it will increase the chance that a legendary item can be rolled. It also reduces the chance a common item can be rolled. This again is so that all all rarity chances add to 100%.

Even though the offset does not affect boss combat item rewards, the fact that the items rolled are all legendary items actually sets the offset to back -5%.