Change Log

  • References to a “run” have been replaced with the term “run”.
  • References to “gold” have been replaced with “shards”.

Menus and UI This screen shows the results of a run once it has ended, for both a victory or a defeat (with some small differences between each)

Subject to addition

The statistics visible in this screen is subject to change later, but it should not influence the high-level layout of the page.

Layout

The screen will be tabulated, with one tab for global information and one for each character’s specific information. This shall be cycled the same way it is in the Status Menu.

Regardless of the tab, the following information shall be shown at the top:

  • Run outcome (“TERMINATED” | “ESCAPED”)
    • Could be colored or designed differently to make it more obvious which one it is.
  • District reached (including the number of loops if applicable)
    • e.g. The Shunt
    • e.g. KDE Headquarters (lap 2)

Global

Show these stats:

  • Difficulty Modifiers active.
    • The user should be able to use the mouse/virtual cursor to see the item’s name and details.
  • Total enemies defeated
  • Total damage dealt by all player characters
  • Total damage taken by all player characters
  • Total damage healed by all player characters
  • Final shard count
  • Shards gained
  • Shards spent
  • Shortest battle (in turns)
  • Longest battle (in turns)
  • How many of each type of room was visited
    • Battle
    • Elite
    • Item shop
    • Upgrade shop
    • Boss

Per-Character

  • Show which items they had and their quantities.
    • The user should be able to use the mouse/virtual cursor to see the item’s name and details.
  • If the run is a failure, say what killed them in the end
  • The following statistics:
    • Total enemies defeated
    • Total damage dealt
    • Total damage taken
    • Total damage healed
    • Most damage done in one ability use
    • Most damage taken in one ability use
    • Most healing done in one ability use
    • Times died