Change Log
- References to a “run” have been replaced with the term “run”.
- References to “gold” have been replaced with “shards”.
Menus and UI This screen shows the results of a run once it has reached a terminal state. It will be presented at both victory and defeat, with some small differences between each.
Required Information
- Run outcome (“FAILURE” | “ESCAPED”)
- Time taken (HH:MM:SS)
- The Status Menu, integrated directly into the interface
- Statistics such as:
- Most damage done in one turn
- Most damage taken in one turn
- Most healing done in one turn
- Quickest battle (in turns)
- Shards gained
- Shards spent
- etc…
Failure-specific information
- Cause of death for each character (in their container somewhere)