Change Log

  • References to a “run” have been replaced with the term “run”.
  • References to “gold” have been replaced with “shards”.

Menus and UI This screen shows the results of a run once it has reached a terminal state. It will be presented at both victory and defeat, with some small differences between each.

Required Information

  • Run outcome (“FAILURE” | “ESCAPED”)
  • Time taken (HH:MM:SS)
  • The Status Menu, integrated directly into the interface
  • Statistics such as:
    • Most damage done in one turn
    • Most damage taken in one turn
    • Most healing done in one turn
    • Quickest battle (in turns)
    • Shards gained
    • Shards spent
    • etc…

Failure-specific information

  • Cause of death for each character (in their container somewhere)