progression

Change Log

  • References to a “run” have been replaced with the term “run”.

Difficulty Modifiers are multi-levelled difficulty settings configured at the start of a run. They are unlocked over time, and give the player options to increase the challenge of a run.

Challenge Rating

The challenge rating of a run is the sum of the challenge rating of all difficulty modifiers used.

Each difficulty modifier has one or more levels that can be applied. Each additional level adds more to the challenge rating.

The player will have a maximum challenge rating they are allowed to start a run with. They cannot add any difficulty modifiers that would push that run’s challenge rating over the maximum. In each save file, the max starts at 0 (the player will not even see the difficulty modifier options), and is increased to a new tier each time the player wins a run at that maximum rating.

Challenge Rating Tiers

  • 0 (initial)
  • 4
  • 8
  • 12
  • 16
  • etc

Modifiers

Note for art team

Each of these difficulty modifiers will need their own icon. This is so that, during and after a run, we can easily display which modifiers were active without having to write out the names and details.

NameDescriptionLevelsCost
Kernel ExploitAll enemies deal +20% bonus damage per level.51
Tough SiliconAll enemies have +15% health per level.31
CybersecurityAll enemies spawn with 1 Barrier stack per level.21
License FeeAll prices are +25% higher per level.31
SurveillanceAll healing outside battles is -50% effective per level.21
Manufacturing DefectsNatural cover spawns with -25% health per level.31
Defence ProtocolElite battle rooms are +25% more common per level.41
OverproductionMore Elite enemies spawn in elite battle rooms, +1 per level.31
Buffer OverflowElite enemies have +20% more items per level.32
OverclockedBosses are Elite, granting them items. Affected by Buffer Overflow.12
Expiration DateEach district has a turn limit, after which an item in your party is destroyed each turn. -X per level, starting at Y.31
Memory LeakYour party members can use fewer abilities, -1 per level.22
Stack TraceCell modifiers last +1 turn longer per level.31
Acid RainRandom cells burn at the start of your turn, +5 per level.21