ui

Change Log

  • References to a “run” have been replaced with the term “run”.
  • Document name changed from “New Run Menu” to “New Run Menu”

Menus and UI

This is the menu through which the player sets up the conditions for a new run. It is important that all relevant options are visible and accessible.

Functional Requirements

Party Selection

  • All playable characters must be shown.
    • Locked characters should be greyed out, with only a silhouette visible.
    • Selected characters should be highlighted.
  • The player must be able to select three of the unlocked characters as their party members.
  • For each selected party member:
    • The player must be able to view a list of all of that character’s passives and abilities.
      • Locked passives and abilities must be greyed out.
    • The player must be able to select one passive and three abilities from the unlocked options.

Difficulty Modifiers

  • These options should only be visible if the player has Difficulty Modifiers unlocked (i.e. a maxchallenge rating) greater than 0).
  • The max challenge rating must be shown.
  • The current challenge rating, based on the enabled modifiers, must be shown.
  • All difficulty modifiers must be shown.
  • The player must be able to enable or disable difficulty modifiers.
    • They may not enable a difficulty modifier if it would put their challenge rating over the allowed maximum.

Start Run

A big button that starts the run when it’s set.

Presentation Requirements

I would like to include renders of the selected characters, taking up a portion of the screen not covered by the actual menu options. (See Risk of Rain 2, but without the right-side panel and with the left-side panel taking up more space)