The Status Menu displays the status of the party. It may either be brought up by the player in certain scenes (such as during battles or in the District Map), or be integrated directly into other user interfaces (such as the Shop Menu or Battle Reward Menu).

The status menu simply has a container for each party member, displaying:

  • Their name and portrait
  • Their current HP (bar + number)
  • Icons for their selected passive and abilities
  • Every item they have.

Items, passives, and abilities should show their details when hovered with the mouse, or when they are navigated to using the controller cursor.

  • If brought up manually, this menu will open with the controller cursor on the first item attached to the first character that has any items.
    • If no characters have any items, the cursor should start on the first character’s passive ability.
  • If integrated into a menu, the above behaviour may be overwritten (it might start on some other element in the menu instead).

If this menu is brought up manually, it should capture all input from the player until the menu is closed, effectively preventing any input from entering the menu or scene beneath it.

  • The menu may be closed by pressing the “Back” input action, or (on mouse) clicking outside the containers.
  • This behaviour may only be overridden by opening the Pause Menu, which takes precedence over everything.