ui Menus and UI

Overlaid on top of gameplay when the player pauses. Very similar to the Main Menu.

The following selectable options will be displayed in a list form.

  • Continue: Closes the pause menu and resumes the game.
  • Collection: Opens the Collection Menu on top of the pause menu (without switching scenes or showing a loading screen).
  • Settings: Opens the Settings Menu on top of the pause menu (without switching scenes or showing a loading screen).
  • Quit: Shows a pop-up asking if the player really wants to quit, then closes the game. The popup should indicate when the game was last saved (which room, and how long ago).

Pressing the “back” input action returns to the title screen.

Pause Behaviour

While paused:

  • All game processing should freeze in place
  • All input must be captured by the pause menu, preventing any input from passing to the game beneath it
  • Music should NOT be paused and should continue to play, with reduced volume and a filter over it (like a lowpass filter)