Change Log
- References to “cell” have been replaced with “radius”.
- “Mighty Shove” description changed from shove “away” to shove “back 1 cell”.
- Stop moving conditions added to Ram.
- Backlinks added.
- Animation specs have been updated to include the new names for this units abilities.
- Standardised animation specs.
- Health value added.
This is one of the Characters.
Overview
The Stoic Protector
A construction simulant tasked with demolishing the city’s past and building its future. Its hinges are worn from years of hard labor, endlessly carrying the weight of a never-ending endeavor. Many of its colleagues are worked to their core and scrapped as soon as they’re deemed useless.
Having contracted the virus, the Construct escaped from its duties. Even if a safe haven for simulants is just a fantasy, it helps and protects fellow escapee ASIMs to accomplish their goals — driven by the need to do what it feels is right.
Character Design Requirements
- This thing is tanky. It’s big and bulky. It’s designed to carry enormous weight and withstand the weather, and it uses these traits to protect its friends.
- It is still humanoid, so it should look like one of those giant ass goons with bodies larger than most household refrigerators.
- It still needs to fit inside a grid cell though skull emoji
Traits
Stoic, confident, vigilant, protective, untalkative, bulky, physical, heavy-duty
Gameplay
Tanky, fortification, destruction, shoving, choke points, ramming, shielding
Health
- This unit is tanky so it will start with 125 HP.
Abilities
| Passive | Description |
|---|---|
| Fortify | When adjacent to cover at the end of your turn, gain 10 Shield. |
| Stalwart Defense | 20% of damage dealt to adjacent allies is redirected to Construct. |
| Kinetic Offset | When any of your deployed cover is destroyed, gain 1 Supercharge. |
| Ability | Description | Target Type | Conditions and Details | Cooldown |
|---|---|---|---|---|
| Bash | Bash an enemy, dealing 20 damage. | Line | - Range 1 cell | |
| Deploy Cover | Place cover in an adjacent cell, which explodes when destroyed. | Radius | - Range 1 cell | 1 |
| Mighty Shove | Shove an adjacent unit or cover back 1 cell, dealing 30 damage on collision. | Line | - Range 1 cell | 1 |
| Ram | Barrel down a line, dealing 20 damage to the first thing you hit. Every cell travelled increases damage by 5. Instantly destroys cover. Stop moving once something is hit or end of the grid is reached. | Line | - Cardinal directions only | 2 |
| Safeguard | Grant 10 Shield to itself and a nearby ally, and apply Speed Up to yourself. | Radius | - Range 3 cell | 2 |
| Ground Slam | Smashes the ground, dealing 50 damage and slowing all units that get hit. | Pattern | - 2 cell radius around Construct. - Stretch: Checkerboard pattern around Construct | 2 |
Animation
| Animation | Description |
|---|---|
| Idle | Construct stands in its basic stance with a neutral expression. |
| Anim 1 | Used for Ground Slam, Deploy Cover, Safeguard. Construct raises its massive arms, then slams the ground in front of it. |
| Anim 2 | Used for Bash, Mighty Shove. Construct reels its arms back, then launches them forwards. The animation for Bash should have much less startup/windup than the animation for Mighty Shove. |
| Anim 3 | Used for Ram. Construct reels its massive shoulder back, then launches into a running animation with its shoulder at the forefront. The animation continues until a collision occurs. The impact of the collision is reflected in the animation. |