Sound Pool


SoundDescription
AlertBlip/surprise sound (similar to metal gear solid exclamation mark sound). ~0.5 second long, played once.
Beep BeepTwo short, high pitched beeping sounds in quick succession - like a timebomb. ~0.5s, played once.
Bottle PopA pop like opening one of those tubes of M&Ms. ~0.25s, played once.
BubblingBubbles bubbling from a goopy liquid. ~0.75s.
Button ClickTactile button pressing. ~0.5sec long, expect to be played once.
Buzzing (L)An even more intense electrical buzzing sound, ~1s.
Buzzing (M)A more intense electrical buzzing sound, ~0.75s.
Buzzing (S)An electrical buzzing sound, ~0.5s. (This is intended to sound like a mix between electric humming and bees buzzing, for Keeper’s swarm — but feel free to use for other abilities as well.)
Cat HissA cat hissing sound, compressed to all hell so it sounds like it’s coming out of a shitty speaker. ~1s.
Cat MeowA cat meowing sound, compressed to all hell so it sounds like it’s coming out of a shitty speaker. Please make a few variations of this one that are played at random. ~1s.
Cat YelpA cat yelling aggressively, like someone stepped on its tail — compressed to all hell so it sounds like it’s coming out of a shitty speaker. ~1s.
Cha ChingA Cha Ching money sound, like an old school cash register. ~0.25s.
Cha ChongSimilar to above, but lower and slowly trails off. ~0.5s.
ChimingHigh pitch chiming sound. ~0.5sec long, maybe played multiple times.
Chunky HitA chunkier, more satisfying hit sound, ~0.5s.
Clock TickTicking sound from a clock. ~0.5 second long, played once.
CrackingHarsh, cracking sound like a branch being broken, but deeper. ~0.25s, played once.
CrankMechanical crank winding up sound. ~0.5 second long, played once.
Critical HitAn incredibly satisfying hit sound, ~0.75s (reference splatoon blaster direct sound).
Ding DingA bell ringing shortly twice, like at the start of a fight. ~0.5s, played once.
Electric FieldCracking sound of electricity followed by humming. ~0.5 second long, played once.
Electric SurgeA rising tone with crackling in the background. ~0.5s, played once.
Electric SwordLightsaber swinging in one direction. ~0.5 second long, played once.
Electricity CrackleStatic electricity. ~0.5 second long, played once.
Engine Revving UpEngine pumping/moving exponentially fast. ~0.5 second long, played once.
Explosion (L)Nuke exploding. ~1.25sec long, maybe played multiple times in a row.
Explosion (M)Missile exploding. ~0.75sec long, expect to be played multiple times in a row.
Explosion (S)Explosion from TNT/grenade. ~0.5sec long, maybe played multiple times in a row.
Finger SnapSomeone snapping their fingers. It should sound like a human snapping their fingers, but add a tiny bit of metal scrape in there.
FireFire crackling like a campfire. ~0.5 second long, played once.
FlameA large roaring fire (No crackling sounds from campfire). ~0.5s repeatable.
Footstep (L)A heavy footstep on concrete. ~0.5s.
Gunfire (L)A shot from a sniper rifle. ~0.5sec long, expect to be played multiple times in a row.
Gunfire (M)A shot from an assault rifle. ~0.5sec long, expect to be played multiple times in a row.
Gunfire (S)A shot from a pistol. ~0.5sec long, expect to be played multiple times in a row.
HealA loud strike of an anvil, followed by metallic sparkling - 0.3s - 1.5s. Duration depends on healing amount.
HeartbeatA rapidly beating heart. ~0.5s long can be played multiple times in a row.
HissingA hissing sound from steam escaping that lowers in volume over time. ~1.0s played once.
HitGeneric hit sound, ~0.2s (reference splatoon splattershot damage sound).
HolyRadiant energy. ~0.5 seconds long.
Jet NoiseJet engine moving. ~0.5 seconds long, expected to loop.
LaughSomeone cackling into the mic. ~0.5s.
LBBMetal landing on the ground, followed by a series of beeps and boops. ~1s.
Lightning StrikeLow hum with a loud, thunder crack and zapping. ~0.5s, repeatable.
Menu ClosingSmooth scifi sliding in where the pitch goes down. ~0.5sec long, expect to be played once.
Menu OpeningSmooth scifi sliding out where the pitch goes up. ~0.5sec long, expect to be played once.
Metal DestructionThe sound of a metal box exploding into pieces. ~0.75s.
Metal Hit (Hard)Metal being hit by a hammer/large object. ~0.5sec long, can be played multiple times in a row.
Metal Hit (Soft)Two metal pipes striking each other. ~0.5sec long, can be played multiple times in a row.
Metal Pipe FallingThe stock metal pipe falling sound from the internet. Literally just use that sound.
Metal SharpeningA knife sharpening in one direction. ~0.5sec long, expect to be played multiple times in a row.
Metallic RingLow metallic ring sound. ~0.5 seconds long.
Pixelated CrumplePixelated (8-bit arcadey) sounds crumbling down. ~0.5 second long, played once.
PoofA muffled explosion making a “poof” sound. ~0.5s.
Pulse (L)The sound of futuristic cyberpunk energy pulsing out of an electronic device. ~1s.
Pulse (S)The sound of futuristic cyberpunk energy pulsing out of an electronic device. ~0.5s.
ReloadA large rifle being reloaded. ~0.5s.
RetriggerTick tick - Really quickly like a key on a keyboard being double pressed. ~0.25s (Reference Clover Pit).
RevvingAn engine revving sound, quickly revving up then revving back down after a bit. ~0.5s played once.
Rising ToneA tone that increases in pitch over time.
Robot (L)A robot moving its joints a great amount. ~0.75s.
Robot (M)A robot moving its joints moderately. ~0.5s.
Robot (S)A robot moving its joints slightly. ~0.25s.
Robot Shutting DownOld Television turning off. ~0.5sec long, expect to be played once.
Rock RumblingThe rumbling sound of a bunch of rocks falling. ~0.5s played once.
ShatterGlass shattering sound, like someone dropped a glass bottle. ~0.75s.
ShoveMetal sliding on concrete. ~0.25s.
Slam (L)A heavy slam into concrete ground with a heavy object (like a heavy hammer). ~0.75s.
Slam (M)This sound like dropping a heavy object (like a box) onto the ground. ~0.5s.
Slime LandingSquashing sounds like glue being shot. ~0.5 second long, played once regardless of the amount of stacks.
SlipA cartoon slipping sound, like someone slipped on a banana. ~0.5s.
SlurpShort, slurping sound, like you’re taking a sip of hot chocolate :) ~0.25s.
Sonar ScanScanner starting sound (not 100% sure but it’s techie scanning/analysising). ~0.5 seconds long.
Sound Crack (S)Whip snap. ~0.5 seconds long.
SplashLiquid being splashed onto the ground. ~0.5 seconds long.
SpotlightThe sound of a large spotlight turning on. ~0.3s.
SquirtSounds like a viscous goop splatter - like sunscreen from a cartoon. ~0.25s, played once.
Techy (L)Same as Techy (S), but more frequent and lasting longer (like they’re hacking even harder). ~1s.
Techy (S)Quick technological blips and boops like someone smart is operating a computer. ~0.75s.
TingA high pitched ting sound, like a coin being dropped on metal. ~0.25s, repeatable.
TrackTanks wheels moving around. ~0.5 seconds long, expected to loop.
Vocaloid Yell (negative)A vocaloid girl screeches with an aggressive tone. ~0.75s, should have a few variations.
Vocaloid Yell (positive)A vocaloid girl yells with a cheery tone (as in, it’s cheering its teammates on). Multiple variations should be made, which are chosen randomly each time this event is called for. ~0.75s.
Vocaloid Yell (ultimate)A vocaloid girl yells with extreme power like their life is on the line. ~2s.
WarhornA war horn being blown. ~1s.
WarpQuick rising tone before ending low. ~0.5s, played once.
WhipWhip swing around in a circle. ~0.5 seconds long, may loop.
Whistle PopA hissing sound that gets lower, and lower before going pop. ~0.5s, played once.
Woosh (L)Super heavy, strong-sounding woosh (like swiping with a heavy weapon). ~0.75s.
Woosh (M)Slower, heavier woosh than S (like swiping with a light weapon). ~0.5s.
Woosh (S)Quick, wooshing noise (like swiping with a ruler). ~0.25s.

Sound Sources


General

  • Hurt: Hit - Played instantly
  • Heal: Heal - Played instantly
  • Critical Hit: Critical Hit - Played instantly
  • Dying: Robot Shutting Down - Played instantly
  • Menu Button Press: Button Click - Played instantly
  • Menu Opening: Menu Opening - Played instantly
  • Menu Closing: Menu Closing - Played instantly
  • Shields: Metallic Ring - Played instantly when a unit gains shields
  • Evading: Woosh (S) - Played whenever a unit dodges an attack because of their Evasion stat
  • Pushed: Shove
  • Money gain: Cha Ching
  • Money spent: Cha Chong
  • Enemy spawn mid battle: LBB
  • Cover destroyed: Metal destruction
  • Buffs
    • Healing: Chiming - Played instantly when healed
    • Damage Up: Metal Sharpen - Played instantly when applied
    • Speed Up: Engine Speeding Up - Played instantly when applied
    • Evade Up: Wind Passing - Played instantly when applied
    • Health Regen: Cranking x 2 - Played instantly when applied
    • Invisible: Electric sword - Played instantly when applied
    • Supercharge: Crank - Played instantly when applied
    • Barrier: Electric Field - Played instantly when applied
  • Debuffs
    • Burn: Fire Crackle - Played instantly when applied
    • Shock: Electricity Crackle - Played instantly when applied and taking damage from moving
    • Slow: Slime Landing - Played instantly when applied
    • Expose: Alert - Played instantly when applied
    • Volatiles: Splash - Played instantly when applied (exception when reaching X threshold)
    • Volatile explosion: Explosion (S) - Played instantly when reaching X threshold
    • Corrupt: Pixelated Crumple - Played instantly when applied
    • Terminate: Clock Tick - Played instantly when applied and tick down (amount decreases)

Player Abilities

Bandit

  • Assault Burst: Gunfire (M), played every time Bandit’s gun shoots a bullet.
  • Grenade:
    • Woosh (s), played when Bandit throws the grenade.
    • Explosion (s), played when the grenade explodes.
  • Shield Beacon: Crank, Metal hit (soft), played simultaneously when the beacon is placed.
  • Purge Snipe:
    • Beep beep, played on animation start.
    • Revving: played when the ability’s effect is triggered.
  • Mortar Strike:
    • Gunfire (M), Poof, played simultaneously when the missile is launched.
    • Hissing, played when the mortar starts falling on the next turn.
    • Explosion (L), played when it explodes.
  • Charge Slash:
    • Woosh (S), played on animation start.
    • Metal Hit (soft), played on hit.

Construct

  • Bash: Robot (S), Woosh (S), played simultaneously when he attacks.
  • Deploy Cover: Metal hit (soft), poof, played simultaneously when the cover is deployed.
  • Mighty Shove:
    • Robot (M), played when he winds up.
    • Metal hit (L), played on hit.
  • Ram:
    • Robot (L), played when he winds up.
    • Footstep (L), played on cell enter as he runs.
    • Metal hit (L), played on collision.
  • Safeguard: Robot (S), played on animation start.
  • Ground Slam: Robot (L), Slam (L), played simultaneously on animations start.

Idol

  • Pistol: Gunfire (S), played on every shot.
  • Healing Harmony: Vocaloid Yell (positive), played on animation start.
  • Warcry: Vocaloid Yell (positive), played on animation start.
  • Inspire: Vocaloid Yell (positive), played on animation start.
  • Screech: Vocaloid Yell (negative), played on animation start.
  • Hyper Beam: Vocaloid Yell (ultimate), played on animation start.

Hacker

  • Singe:
    • Techy (S), while the cube spins.
    • Finger snap, when he snaps fingers.
  • Combust:
    • Techy (L), while the cube spins.
    • Pulse (S), when the burst of energy occurs.
  • Cloak: Woosh (M), on animation start.
  • Immolate:
    • Techy (L), while the cube spins.
    • Pulse (S), when the burst of energy occurs.
  • System Crash:
    • Techy (L), while the cube spins.
    • Pulse (S), when the burst of energy occurs.
  • Duplicate:
    • Techy (S), while the cube spins.
    • Finger snap, when he snaps fingers.

Keeper

  • Kill: Buzzing (S), on swarm’s ability animation start.
  • Sting: Buzzing (M), Woosh (S), simultaneously on swarm’s ability animation start.
  • Recall:
    • Buzzing (M), on swarm’s ability animation start.
    • Warp, when the warp occurs.
  • Coordinate: Buzzing (S), on swarm’s ability animation start.
  • Sentry:
    • Buzzing (S), on swarm’s ability animation start.
    • Buzzing (S), Alert, Woosh (S), simultaneously when the counterattack is triggered.
  • Recall Burst:
    • Buzzing (L), on swarm’s ability animation start.
    • Woosh, Warp, when the damage and warp occurs.

Neko

  • Meowstake: Slip, Splash, simultaneously when the attack hits.
  • Hissy Fit: Cat Hiss, on animation start.
  • Purrfection: Cat Meow, on animation start.
  • Fish Sticks: Cat Meow, on animation start.
  • Catastrophe:
    • Slip, on animation start.
    • Shatter, Splash, simultaneously when the drinks hit the floor.
  • TREATS!: Cat Yelp, on animation start.

Enemy Abilities

Goon

  • Fire: Gunfire (M) - Played when gun fires.

Drill

  • Bore Impact:
    • Revving - Plays when attack winds up.
    • Jet Noise - Plays when attack strikes forward.
  • Tunneling:
    • Revving - Plays when attack winds up.
    • Jet Noise - Plays when attack strikes forward.
    • Rock Rumbling - Plays when cover gets destroyed.
  • Earthquake:
    • Revving - Plays when attack winds up.
    • Rock Rumbling - Plays when attack connects.

Grenadier

  • Frag Grenade:
    • Bottle Pop - Played when grenade gets fired.
    • Explosion (S) - Played when the grenade explodes.
  • Smoke Grenade:
    • Bottle Pop - Played when grenade gets fired.
    • Poof + Hissing - Played when smoke grenade explodes.
  • Incendiary Grenade:
    • Bottle Pop - Played when grenade gets fired.
    • Fire - Played when fire grenade explodes.
  • Stun Grenade:
    • Bottle Pop - Played when grenade gets fired.
    • Electricity Crackle - Played when stun grenade explodes.

Supporter

  • Cleanse: Ting - Played when status effects are cleansed.
  • Tuning: Electric Field - Played when generating buff.
  • Repair: Electric Field - Played when generating heal.
  • Overdrive: Electric Field - Played when generating buff.

Riot

  • Baton: Woosh (M) - Played when Riot is swinging its baton down.
  • Taunt: Metal Hit (Hard) x 2 - Played twice when Riot hits their shield.
  • Up Close and Personal:
    • Robot (L) + Hissing - Played when Riot is gaining power.
    • Lighting Strike + Slam - Played when Riot slams their shield into the floor and shocks nearby units.
  • Shield Bash:
    • Robot (M) - Played when winding up attack.
    • Metal Hit (Hard) - Played when Riot bashes the unit with their shield.

Sniper

  • Sharpshoot: Gunfire (L) - Played when the sniper rifle gets fired.
  • Overcharge: Reload - Played when rifle is reloading.
  • Scout Drone:
    • Techy (S) - Played when drone get summoned by Sniper.
    • Sonar Scan - Played when drone scans area.
  • Piercing Shot:
    • Robot (L) + Techy (S) - Played when Sniper is preparing a powerful attack.
    • Gunfire (L) + Pulse (L) - Played when sniper rifle gets fired.

Pyro

  • Pyrophilic: Hissing + Chiming - Played when removing fire stack.
  • Flame Thrower: Flame - Played while flame thrower is on.
  • Thermite Blast: Explosion (S) - Played when grenade explodes.
  • Ignition Charge: Glass + Flame - Played when molotov explodes.

Banshee

  • Yell:
    • Robot (M) - Plays as Banshee is winding up to push.
    • Woosh (M) - Plays as Banshee pushes unit.
  • Crowd Splitter:
    • Techy (S) - Plays as Banshee is using their radio.
    • Beep Beep - Plays when Banshee commands the attack.
    • Pulse (S) - Plays right as the attack occurs.
  • Spotlight:
    • Techy (S) - Plays as Banshee is using their radio.
    • Spotlight - Plays when area gets highlighted.
    • Beep Beep - Plays when Banshee commands the attack.
    • Pulse (S) - Plays right as the attack occurs.
  • Final Call: Vocaloid Yell (Negative) - Plays when Banshee screams into mic.

Server

  • SSH: Techy (L) - Played as it selects a unit.

Runner

  • Strike:
    • Plays supercharge general sound.
    • Slam (M) x 3 - Plays after punching.
  • Dash: Woosh (L) - Plays after dashing.
  • Warming Up: Plays heal and evade up sounds.
  • Chain Dashes:
    • Engine Revving Up - Plays when charging.
    • After plays dash sound x 3.

Technician

  • Pistol: Gunfire (S) - Plays after firing gun.
  • Spyware:
    • Electric Surge - Played when with electric.
    • General noise for Corrupt and Exposes are played.
  • Trojan:
    • Electric Surge - Played first with electric.
    • General noise for Volatile are played.
  • DDOS:
    • Techy (L) - Played when bombadding with data.
    • General noise for Volatile are played.

Summoner

  • Interlinked: General sound for health regeneration is played when applied.
  • Summon: Crank - Played when summoning unit.
  • Quarantine:
    • Electricity Crackle - Played when at start of attack.
    • General sound for slow is played when applied.

Bomb

  • Self Destruct: Explosion (M).
  • Detonate: Beep Beep - Played when on start animation.

Spy

  • Refraction Veil: Uses the same as general invisible.
  • Double Stab: Woosh (M) x 2 - Played when jutting knife.

Boss Abilities

Machine

  • Heavy Rounds: Gunfire (M) x 4 - Played after one another.
  • Bombshell:
    • Bottle Pop - When launching from mortar.
    • Explosion (M) - Plays when projectile lands.
  • FIRE Power: Cranking x 3 - Plays when turrets deploy.
  • Battling RAM:
    • Slam - plays when ram deploys.
    • Track - Plays when ram moves.
  • Polar Opposite: Electric Field - Plays instantly when shields appear.

Mecha (Ground)

  • Sword Swing: Woosh (H) - Plays when swinging sword.
  • Grand Slam:
    • Woosh (M) - Plays when flying up.
    • Slam (L) - Plays when landing.
  • Extinction: Slam (L).
  • Radiant Aura: Holy - Plays when casting.
  • Counter: Electric Field - Plays instantly when shields appear.

Mecha (Flying)

  • Missile: Explosion (M).
  • Gravitational Swell: (No sound listed)
  • Fly By:
    • Jet noise: Plays when moving.
    • Explosion (M): Plays when enemies are in range.
  • Artillery strike:
    • Beep: Plays when giant laser is cast.
    • Explosion (M) x 3: Plays one after another when area is bombarded.
  • Surveillance: Sonar Scan: Plays instantly when scanning enemies.

Genesis

  • Round 1
    • Whip Spin: Whip - Plays instantly when whip spinning.
    • Whip Lash: Sound Crack (S) - Plays when striking.
    • Whip Spike: Sound Crack (S) - Plays when striking.
    • Propagate: (Uses corrupt sound effect)
    • Self-Repair: (Uses shield sound effect)
  • Round 2
    • Shattering Round: Gunfire (M) - Plays after firing bullet.
    • Static Floor:
      • Explosion (S) - Plays after landing.
      • (Uses Sticky and Slow applies sounds)
    • EMP: Sonar Scan - Plays instantly.
    • GitHub Jail: Slam (S) - Plays when covers are placed.
    • Hard Reboot: Slime landing - Plays when pylon sticks onto the ground.

Hunter

  • Pacemaker: (Uses shield sound effect)
  • Last-Ditch Effort: (Uses healing and terminate sound effect)
  • John Server: Metal sharpening x 5 - Slicing enemy.
  • John Launch
    • Slam (L) x2 - Slam enemy into the ground twice.
    • Woosh (M) - Throwing enemy.
    • Slam (L) - When enemy hits a wall/cover.
  • John Smash
    • Woosh (M) - Plays when flying up.
    • Slam (L) - Plays when landing.
  • John Revolver: Shattering Round: Gunfire (S) x6 - Revolver shooting.

Items