Change Log

  • References to “taunt” have been replaced with “stun”.
  • Standardised animation specs.
  • Added health value.

An Enemy. Introduced in District 2 - The Wastes.

Overview

Lore

At the early stages of when the corporation took over, when rebellions were at their loudest and strongest; protesting and wanting to run the construction of the building which is now referred to as KDE HQ. This happened so frequently, that it commonly turned violent. Therefore, the organisation designed an “efficient” solution which replaced the human security reinforcements with tough simulants that successfully shielded the construction of the building from the public and used the metal baton “when necessary”. Due to their brutish nature and intimidation, this unfortunately discouraged more people from protesting.

Riot simulants reside at the space between the Sump and the Lab, protecting the lab from any outsiders that may want to destroy the manufacturing of new simulants, and trespassing into KDE HQ. These simulants are also found surrounding the Venue, stopping unauthorised people from getting in and watching.

Character Design Requirements

A bulky, dystopian materialistic humanoid. The Riot Simulant features extensive protection surrounding its body. It is dressed in a strange mix of police and army attire. Its “head” is completely obscured by a riot mask. It wields a baton, as well as a large shield. CCTV cameras protrude almost randomly from its body like fungal growths.

Gameplay

Tanky, Slow, Low damage, Close - Mid Range, Stuns.

Health

This unit is tanky so it will start with 125 HP.

Abilities

PassiveDescription
ReinforcementOn turn end, gain +X Shield.
AbilityDescriptionTarget TypeConditions and DetailsCooldown
BatonSmack a nearby unit, dealing 30 damage.Line- 1 cell adjacent0
StunStuns unit in 2 cell range. Gain 80 Shield.Pattern- Pattern is all cells in a 2 cell radius2
Up Close and PersonalGain 2 Speed Up. On turn end applies 3 Shock to all units nearby. (Animation plays both times effects are applied.)Pattern- Pattern is just the cell the unit is on (applies effect to self). Sets up its own temporary “on turn end” proc.2
Shield BashDeal damage to a nearby unit based on the amount of Shield on this unit.Line- 1 cell adjacent1

See all Content.

Animations

AnimationDescription
IdleRiot stands, holding out their shield to partially cover its front while readying their baton on the side.
Anim 1Used for Baton. Riot raises their baton then strikes down on the unit.
Anim 2Used for Stun and Up Close and Personal. Riot raises its shield and strikes the front of it twice with its baton.
Anim 3Used for Shield Bash. Riot shoves its shield forwards, slamming into its target.