VFX Pool


NameDescriptionParameters
Audio ShockwaveA static-y shockwave that disappears as it moves/expands outwards. The kind of effect that you’d see from a loud sound coming out of a speaker.Initial size, Final size, Duration, Color
BarrierOn apply: A translucent light-blue bubble briefly forms around the unit.
Ambient: The blue bubble remains, but is shown at a very low transparency.
BinaryA bunch of 1 and 0 shooting out from one point.Particle size, Particle velocity, Particle amount, Particle lifetime, Duration
BurnOn apply/on effect: a burst of fire on the unit.
Ambient: Embers and smoke emanate from the unit.
CorruptOn apply: A burst of blocky glitch-like particles.
Ambient: Occasionally emanate a small burst of those particles.
Critical SlashA large, red slash-like effect that pierces through a unit.Direction
DustA cloud of dust dispersing from one position.Dust size, Dust velocity, Dust duration, Color
Dust and DebrisA cloud of dust and debris dispersing from one positionDust size, Dust velocity, Dust duration, Debris size, Debris velocity, Debris duration, Color
Dust and ShockwaveA cloud of dust followed by a shock wave.Dust size, Dust velocity, Dust duration, Shockwave size, Shockwave velocity, Shockwave duration, Color
ElectricityStatic electricity around an entity.Electricity size, Electricity amount, Electricity duration, Color
ExplosionA combustion with smoke, fire and debris flying out.Explosion size, Debris size, Debris amount, Explosion duration, Color
Explosion with Cards FallingCurrently bespoke. Explosion followed by cards falling around the unit.Size, Colour, Particle Amount, Particle Speed, Particle duration
ExposeOn apply/on effect: A flash of light appears on the unit.
FlamesA small explosion of orange, fiery particles, that quickly dispels and travels upwards.Particle Amount, Particle Velocity, Particle Lifetime
Glaring LightRadiate a light shining from a position.Light size, Light Duration, Color
HealA small explosion of green particles that radiate out from the centre and rise upwards, before particles fade out.Particle Amount, Particle Velocity, Particle Lifetime
HitstopHitstop for a specific duration.Duration (seconds)
HurtAn entity flashes white and shakes.Shake intensity, Shake duration
Hyper LaserCurrently bespoke. A thick, multicolored beam that fires in a direction, spinning like a barrel and lingering for ~1.5s.Beam colors, Beam thickness, Beam duration
Impact (blunt)An impact effect as if a blunt object strikes a unit — a flash of sparks bursting outwards.Impact size, Flash color
Impact (bullet)An impact effect as if a bullet strikes a unit — a flash of sparks on the front, and blood coming out the back.Impact size, Blood amount, Flash color, Blood color
Impact (slash)An impact effect as if a blade slices across a unit.Slash size, Slash color, Slash direction, Slash duration
InvincibleAmbient: Sparkles continuously spawn around the unit and rise outwards and upwards.
Invisibility(Saul’s already made this one we’re good)
Laser From the SkyA large red laser cast on the ground for a certain time.Duration, Laser size
Light StabCurrently bespoke. An effect you’d see to portray someone stabbing forwards with a long, sharp blade.Length, Width, Duration, Color
LightningA large, jagged, blue lightning strike onto a cell.Duration
Liquid DisperseCurrently bespoke. A bunch of liquid bursting around a point like a sprinkler.Size, Duration, Colour
Liquid SplashA splash of liquid bursting outwards from a point.Size, Duration, Color
Moved/DisplacedAn entity has turned dark grey while being moved or displaced.
Muzzle Flash (L)A large light from a sniper rifle muzzle when shootingFlash size, Flash duration, Color
Muzzle Flash (M)A light from a rifle muzzle when shootingFlash size, Flash duration, Color
Muzzle Flash (S)A small light from a pistol muzzle when shootingFlash size, Flash duration, Color
Particle BurstA burst of particles in every direction.Number of particles, Color, Size, Duration
PowerdownParticles shaped like vertical lines appearing and falling around a unit, generally representing a decrease in power. Could be small or large based on parameters. This effect may optionally include a 1:1 icon that spawns alongside the lines and travels in the same manner.Number of lines, Size, Duration, Color
PowerupParticles shaped like vertical lines appearing and rising around a unit, generally representing an increase in power. Could be small or large based on parameters. This effect may optionally include a 1:1 icon that spawns alongside the lines and travels in the same manner.Number of lines, Size, Duration, Color, Icon
Scanning LinesA green line scanning the entities from top to bottom.Line size, Line speed
ScreenshakeThe screen shakes!Strength (1-10), Duration (seconds)
ShieldA small explosion of light blue particles that radiate out from the centre and rise upwards, before particles fade out.Particle Amount, Particle Velocity, Particle Lifetime
ShockOn apply/on effect: Yellow electricity (an effect that is defined above).
Ambient: Occasional electric jolts appearing around the unit.
ShockwaveA pulse of energy bursting outwards from a point.Pulse size, Pulse duration, Pulse color, Pulse dimensions (height may be different from width)
Smoke BurstClouds of smoke bursting out from a position.Size, Duration, Color
Smoke CloudA large, grey smoke cloud.Size, Duration, Color
SparklingSparking like stars around an entity falling down.Sparkle amount, Sparkle duration, Sparkle velocity speed
Speed TrailTrail from Tron from starting point to end point. It disappears at the same time fading away.Trail size, Trail fade speed, Trail duration
SpotlightA circular spotlight shining on a tile(s).Size
SuckLight particles appearing around a unit and sucking inwards towards a point, disappearing when they reach their destination.Number of particles, Color, Size, Duration
SuperchargeOn apply: Red lines swirl around the unit and rise upwards.
TauntedOn apply: A large burst of 💢 particles.
Ambient: Occasionally emanate 💢 particles.
TeleportExit: White particles begin to spawn around the circumference of a circle, accelerating towards the center. After ~0.5s, force stops and remaining particles fall to the floor.
Entrance: White particles begin to spawn at the center of a circle, accelerating towards the circumference. After ~0.5s, force stops and remaining particles fall to the floor.
Duration, Diameter, Speed
TerminateOn apply/on effect: A large number of sparks burst off the unit.
Ambient: Sparks occasionally burst off the unit.
VolatileOn apply: A burst of steam.
Ambient: Occasional small bursts of steam.
On effect: An explosion effect from above.
Wind AuraA tornado around the entity gradually gets faster and then stops spawning.Tornado size, Tornado opacity, Tornado speed, Tornado duration
Wind TrailA gust of wind follows the entity from start to finish and fades away.Trail size, Trail fade speed

VFX Sources


General

  • Hurt: Hurt, Hitstop (0.25)
  • Critical Hit: Critical Slash, Hitstop (0.25), Screenshake (4, 0.25)
  • Shield gain: Shield
  • Healing: Heal
  • Push: Moved/Displaced while moving, Impact (blunt) on entities when they are damaged.
  • Buffs
    • Health Regen: Powerup
    • Damage Up: Powerup
    • Speed Up: Powerup
    • Luck Up: Powerup
    • Defense Up: Powerup
    • Evade Up: Powerup
    • Invisible: Invisibility
    • Invincible: Invincible
    • Supercharge: Supercharge
    • Barrier: Barrier
  • Debuffs
    • Burn: Burn
    • Shock: Shock
    • Slow: Powerdown
    • Expose: Expose
    • Volatiles: Volatile
    • Corrupt: Corrupt
    • Terminate: Terminate
    • Taunted: Taunted

Player Abilities

Bandit

  • Assault Burst: Muzzle Flash (M) while shooting, Impact (bullet) on impact.
  • Grenade: Explosion (S) on blast, Screenshake (4, 0.5)
  • Shield Beacon: Dust on impact with the floor, Shockwave on shield granted.
  • Purge Snipe: Suck on animation start, Muzzle Flash (L) on fire, Impact (bullet) on hit, Hitstop (0.5), Screenshake (6, 0.5).
  • Mortar Strike: Dust and Debris when the mortar is placed, Smoke Burst on fire, Explosion (L) on explosion, Screenshake (8, 1).
  • Charge Slash: Impact (slash) on hit, Hitstop (0.5).
  • Deep Breath, Last Stand, Momentum: Powerup on trigger.

Idol

  • Pistol: Muzzle Flash (S) on fire, Impact (bullet) on hit
  • Healing Harmony, Warcry, Inspire, Screech: Audio Shockwave at the impact point of the animation (each a different color), Screenshake (4, 0.5).
  • Hyper Beam: Hyper Laser, Hitstop (0.75), Screenshake (6, 0.75),
  • Center Stage: Powerup

Construct

  • Bash: Impact (blunt) on hit, Hitstop (0.25).
  • Deploy Cover: Dust and Debris when the cover spawns.
  • Mighty Shove: N/A (effect covered by push effects)
  • Ram: Dust on each footstep, Impact (blunt) on impact, Hitstop (0.25) on EACH impact.
  • Safeguard: Shield.
  • Ground Slam: Dust and Debris on slam, and also on every cell the attack affects, Screenshake (8, 0.75).

Hacker

  • Singe: Suck on the cube, Particle Burst on burst.
  • Duplicate: Suck on the cube, Particle Burst on burst.
  • Combust, Immolate, System Crash: Suck on the cube, Shockwave on burst.
  • Cloak: Smoke Cloud on invisible.

Keeper

  • Kill: Impact (slash), played multiple times on hit.
  • Sting: Light Stab on attack, Impact (bullet) on hit.
  • Recall: Warp on teleport.
  • Coordinate: N/A (supercharge effect will play)
  • Sentry: Suck on ability activation, Impact (slash), played multiple times on hit.
  • Recall Burst: Shockwave and Warp on burst and teleport.
  • Vengeance: Powerup

Neko

  • Meowstake: Liquid Splash and Impact (blunt) on hit.
  • Hissy Fit: N/A (covered by status effects)
  • Purrfection: Powerup
  • Fish Sticks: Glaring Light when the ability cleanses debuffs.
  • Catastrophe: Liquid Splash, Particle Burst and Impact (blunt) on hit, Screenshake (5, 0.5).
  • TREATS!: Dust playing continuously at feet during transit, and Impact (blunt) on hi, Hitstop (0.25).

Enemy Abilities

Goon

  • Fire: Muzzle Flash (M) - Rifle shot, Impact (bullet) on hit

Drill

  • Bore Impact: Slash - When hitting with the ability, Hitstop (0.25)
  • Tunnelling: Dust and Debris - When hitting with this ability
  • Earthquake: Dust and Debris - Underneath this unit when used, Screenshake (6, 0.75).

Grenadier

  • Frag Grenade: Explosion (S) - When grenade explodes, Screenshake (2, 0.25).
  • Smoke Grenade: Explosion (S) - When grenade explodes, Smoke Cloud - When grenade explodes, Screenshake (2, 0.25).
  • Incendiary Grenade: Explosion (S) - When grenade explodes, Flames - When grenade explodes, Screenshake (2, 0.25).
  • Stun Grenade: Explosion (S) - When grenade explodes, Blue Electricity - When grenade explodes, Screenshake (2, 0.25).

Supporter

  • Cleanse: Glaring Light - When this ability cleanses
  • Tuning: Blue Electricity - When generating a blue electric orb
  • Repair: Green Electricity + Heal - When generating a green electric orb
  • Overdrive: Red Electricity - When Generating a red electric orb

Riot

  • Baton: Slash - When the baton is swung down, Hitstop (0.25).
  • Taunt: Dust - Underneath the unit when using the ability
  • Up Close and Personal: Blue Electricity - When gaining the Speedup Buff, Lightning - When shocking nearby units
  • Shield Bash: Moved/Displaced - When Bashing some unit, Hitstop(0.25), Screenshake (2, 0.25).

Sniper

  • Camouflage: Smoke Cloud - When going invisible
  • Sharpshoot: Muzzle Flash (L) - When sniper rifle fires a round, Hitstop (0.25).
  • Overcharge: Red Electricity - When empowering themself
  • Scout Drone: Scanning Lines - On all player units when casting the ability
  • Piercing Shot: Muzzle Flash (L) + Explosion (S) - When sniper rifle fires a round, Hitstop (0.5), Screenshake (5, 0.5).

Pyro

  • Pyrophilic: Heal - When removing the burn on turn start
  • Flame Thrower: Flames - When using the flamethrower
  • Thermite Blast: Explosion (S) - When thermite grenade explodes, Screenshake (2, 0.25).
  • Ignition Charge: Flames - When molotov explodes

Banshee

  • Yell: Moved/Displaced - When moving a unit, Screenshake (2, 0.25).
  • Crowd Splitter: Spotlight - A bunch of small spotlights on all selected tiles
  • Spotlight: Spotlight - One large spotlight on selected tiles
  • Final Call: Audio Shockwave - When the Banshee screeches into their mic, Screenshake (6, 0.75).

Server

  • SSH: Binary Attack - When picking an ally, Shield - When protecting chosen ally

Runner

  • Strike: Supercharge effects, Hitstop(0.25)
  • Dash: Speed trail x3 - Dashing around to covers and walls.
  • Warming Up: heal and evade effects
  • Chain Dashes: Wind Aura - When charging up channels a tornado

Technician

  • Pistol: Muzzle Flash (S) - Pistol shot
  • Spyware: Purple electricity - when casting the ability
  • Trojan: Red electricity - when casting the ability
  • DDoS: Binary attack - 0.3 seconds after spasms expel in direction, Screenshake (5, 0.75).

Summoner

  • Summon: Dust - Under entity spawn, Screenshake (2, 0.25)
  • Quarantine: Lightning - After lashing out

Bomb

  • Self Destruct Explosion (S) - At bomb’s location, Screenshake (4, 0.5)

Spy

  • Double Stab: Hurt effect x2 on hit, Hitstop (0.25)

Boss Abilities

Hunter

  • John Server: Impact (Slash) x5
  • John Launch: Dust and Debris x2: on unit being smashed onto the ground, Wind Trail: on unit being thrown, Dust and Debris: if the unit being thrown hits a wall or cover
  • John Smash: Wind Trail: when launching into the air, Dust and Debris: when landing onto the ground
  • John Revolver: Muzzle flash (S) x6: When shooting his revolver

Mecha (Ground)

  • Sword Swing: Impact (Slash) - middle of slashing animation.
  • Grand Slam: Wind Trail: when launching into the air, Dust and Debris: when landing onto the ground
  • Extinction: Dust and shockwave: after the sword lands on the ground. In direction of the attack.
  • Radiant Aura: Glaring Light - Shone from its sword.
  • Counter: Electricity - Emit around the shield.

Mecha (Flying)

  • Missile: Explosion (L) - at the targeted location.
  • Gravitational Swell: Moved/Displaced - When units are being pulled.
  • Fly By: Explosion (L) - at opponents in the line
  • Artillery strike: Laser from the sky - cast at the middle of the target location and disappears, Explosion (L) x 4 - after laser disappear explosions appear at the middle of each line
  • Surveillance: Scanning Lines - on every entity that has been targeted followed by Expose effect.

Genesis

  • Round 1
    • Whip Spin: Hurt and Expose effect
    • Whip Lash: Hurt and Expose effect
    • Whip Spike: Hurt and Expose effect
    • Propagate: Corrupt effect
    • Self-Repair: Shield gain effect
  • Round 2
    • Shattering Round: Muzzle flash (L) - After shooting gun
    • Static Floor: Blue Electricity - Around the ball of static
    • EMP: Scanning lines - On invisible characters
    • GitHub Jail: Dust - Under entity spawn
    • Hard Reboot: Sparkling - around itself (clear debuffs) and opponents (clear buffs)

Illusionist

  • Ace: Cards Falling - From explosion
  • Misdirection: Smoke cloud - From origin position
  • Marked Illusions: Explosion (M) - From decoy illusions
  • Off Stage: Spotlight - Shine on boss until its clone are spawned
  • Curtain Calls: Shockwave - As deafening sound from boss.

Overseer

  • Main: Summon: Dust - From tentacle spawned location
  • Tentacle: Swipe: Dust and debris - On enemies being hit by tentacle
  • Tentacle Slop: Liquid Splash - On cells that slop hits
  • Tentacle: Slam: Dust and debris - after slamming enemy into the ground
  • Tentacle: Reposition: Wind trail - following the main unit from original position to place being thrown.

Vacuum

  • Slam: Dust and debris - Units that was hit by slam
  • Turf War: Liquid splash - Shooting from its weapon.
  • Vacuum: Suck - Vacuum from its weapon
  • Cleaner’s Spirit: Liquid disperse - Shooting all around the boss

Items