VFX Pool
| Name | Description | Parameters |
|---|---|---|
| Audio Shockwave | A static-y shockwave that disappears as it moves/expands outwards. The kind of effect that you’d see from a loud sound coming out of a speaker. | Initial size, Final size, Duration, Color |
| Barrier | On apply: A translucent light-blue bubble briefly forms around the unit. Ambient: The blue bubble remains, but is shown at a very low transparency. | |
| Binary | A bunch of 1 and 0 shooting out from one point. | Particle size, Particle velocity, Particle amount, Particle lifetime, Duration |
| Burn | On apply/on effect: a burst of fire on the unit. Ambient: Embers and smoke emanate from the unit. | |
| Corrupt | On apply: A burst of blocky glitch-like particles. Ambient: Occasionally emanate a small burst of those particles. | |
| Critical Slash | A large, red slash-like effect that pierces through a unit. | Direction |
| Dust | A cloud of dust dispersing from one position. | Dust size, Dust velocity, Dust duration, Color |
| Dust and Debris | A cloud of dust and debris dispersing from one position | Dust size, Dust velocity, Dust duration, Debris size, Debris velocity, Debris duration, Color |
| Dust and Shockwave | A cloud of dust followed by a shock wave. | Dust size, Dust velocity, Dust duration, Shockwave size, Shockwave velocity, Shockwave duration, Color |
| Electricity | Static electricity around an entity. | Electricity size, Electricity amount, Electricity duration, Color |
| Explosion | A combustion with smoke, fire and debris flying out. | Explosion size, Debris size, Debris amount, Explosion duration, Color |
| Explosion with Cards Falling | Currently bespoke. Explosion followed by cards falling around the unit. | Size, Colour, Particle Amount, Particle Speed, Particle duration |
| Expose | On apply/on effect: A flash of light appears on the unit. | |
| Flames | A small explosion of orange, fiery particles, that quickly dispels and travels upwards. | Particle Amount, Particle Velocity, Particle Lifetime |
| Glaring Light | Radiate a light shining from a position. | Light size, Light Duration, Color |
| Heal | A small explosion of green particles that radiate out from the centre and rise upwards, before particles fade out. | Particle Amount, Particle Velocity, Particle Lifetime |
| Hitstop | Hitstop for a specific duration. | Duration (seconds) |
| Hurt | An entity flashes white and shakes. | Shake intensity, Shake duration |
| Hyper Laser | Currently bespoke. A thick, multicolored beam that fires in a direction, spinning like a barrel and lingering for ~1.5s. | Beam colors, Beam thickness, Beam duration |
| Impact (blunt) | An impact effect as if a blunt object strikes a unit — a flash of sparks bursting outwards. | Impact size, Flash color |
| Impact (bullet) | An impact effect as if a bullet strikes a unit — a flash of sparks on the front, and blood coming out the back. | Impact size, Blood amount, Flash color, Blood color |
| Impact (slash) | An impact effect as if a blade slices across a unit. | Slash size, Slash color, Slash direction, Slash duration |
| Invincible | Ambient: Sparkles continuously spawn around the unit and rise outwards and upwards. | |
| Invisibility | (Saul’s already made this one we’re good) | |
| Laser From the Sky | A large red laser cast on the ground for a certain time. | Duration, Laser size |
| Light Stab | Currently bespoke. An effect you’d see to portray someone stabbing forwards with a long, sharp blade. | Length, Width, Duration, Color |
| Lightning | A large, jagged, blue lightning strike onto a cell. | Duration |
| Liquid Disperse | Currently bespoke. A bunch of liquid bursting around a point like a sprinkler. | Size, Duration, Colour |
| Liquid Splash | A splash of liquid bursting outwards from a point. | Size, Duration, Color |
| Moved/Displaced | An entity has turned dark grey while being moved or displaced. | |
| Muzzle Flash (L) | A large light from a sniper rifle muzzle when shooting | Flash size, Flash duration, Color |
| Muzzle Flash (M) | A light from a rifle muzzle when shooting | Flash size, Flash duration, Color |
| Muzzle Flash (S) | A small light from a pistol muzzle when shooting | Flash size, Flash duration, Color |
| Particle Burst | A burst of particles in every direction. | Number of particles, Color, Size, Duration |
| Powerdown | Particles shaped like vertical lines appearing and falling around a unit, generally representing a decrease in power. Could be small or large based on parameters. This effect may optionally include a 1:1 icon that spawns alongside the lines and travels in the same manner. | Number of lines, Size, Duration, Color |
| Powerup | Particles shaped like vertical lines appearing and rising around a unit, generally representing an increase in power. Could be small or large based on parameters. This effect may optionally include a 1:1 icon that spawns alongside the lines and travels in the same manner. | Number of lines, Size, Duration, Color, Icon |
| Scanning Lines | A green line scanning the entities from top to bottom. | Line size, Line speed |
| Screenshake | The screen shakes! | Strength (1-10), Duration (seconds) |
| Shield | A small explosion of light blue particles that radiate out from the centre and rise upwards, before particles fade out. | Particle Amount, Particle Velocity, Particle Lifetime |
| Shock | On apply/on effect: Yellow electricity (an effect that is defined above). Ambient: Occasional electric jolts appearing around the unit. | |
| Shockwave | A pulse of energy bursting outwards from a point. | Pulse size, Pulse duration, Pulse color, Pulse dimensions (height may be different from width) |
| Smoke Burst | Clouds of smoke bursting out from a position. | Size, Duration, Color |
| Smoke Cloud | A large, grey smoke cloud. | Size, Duration, Color |
| Sparkling | Sparking like stars around an entity falling down. | Sparkle amount, Sparkle duration, Sparkle velocity speed |
| Speed Trail | Trail from Tron from starting point to end point. It disappears at the same time fading away. | Trail size, Trail fade speed, Trail duration |
| Spotlight | A circular spotlight shining on a tile(s). | Size |
| Suck | Light particles appearing around a unit and sucking inwards towards a point, disappearing when they reach their destination. | Number of particles, Color, Size, Duration |
| Supercharge | On apply: Red lines swirl around the unit and rise upwards. | |
| Taunted | On apply: A large burst of 💢 particles. Ambient: Occasionally emanate 💢 particles. | |
| Teleport | Exit: White particles begin to spawn around the circumference of a circle, accelerating towards the center. After ~0.5s, force stops and remaining particles fall to the floor. Entrance: White particles begin to spawn at the center of a circle, accelerating towards the circumference. After ~0.5s, force stops and remaining particles fall to the floor. | Duration, Diameter, Speed |
| Terminate | On apply/on effect: A large number of sparks burst off the unit. Ambient: Sparks occasionally burst off the unit. | |
| Volatile | On apply: A burst of steam. Ambient: Occasional small bursts of steam. On effect: An explosion effect from above. | |
| Wind Aura | A tornado around the entity gradually gets faster and then stops spawning. | Tornado size, Tornado opacity, Tornado speed, Tornado duration |
| Wind Trail | A gust of wind follows the entity from start to finish and fades away. | Trail size, Trail fade speed |
VFX Sources
General
- Hurt: Hurt, Hitstop (0.25)
- Critical Hit: Critical Slash, Hitstop (0.25), Screenshake (4, 0.25)
- Shield gain: Shield
- Healing: Heal
- Push: Moved/Displaced while moving, Impact (blunt) on entities when they are damaged.
- Buffs
- Health Regen: Powerup
- Damage Up: Powerup
- Speed Up: Powerup
- Luck Up: Powerup
- Defense Up: Powerup
- Evade Up: Powerup
- Invisible: Invisibility
- Invincible: Invincible
- Supercharge: Supercharge
- Barrier: Barrier
- Debuffs
- Burn: Burn
- Shock: Shock
- Slow: Powerdown
- Expose: Expose
- Volatiles: Volatile
- Corrupt: Corrupt
- Terminate: Terminate
- Taunted: Taunted
Player Abilities
Bandit
- Assault Burst: Muzzle Flash (M) while shooting, Impact (bullet) on impact.
- Grenade: Explosion (S) on blast, Screenshake (4, 0.5)
- Shield Beacon: Dust on impact with the floor, Shockwave on shield granted.
- Purge Snipe: Suck on animation start, Muzzle Flash (L) on fire, Impact (bullet) on hit, Hitstop (0.5), Screenshake (6, 0.5).
- Mortar Strike: Dust and Debris when the mortar is placed, Smoke Burst on fire, Explosion (L) on explosion, Screenshake (8, 1).
- Charge Slash: Impact (slash) on hit, Hitstop (0.5).
- Deep Breath, Last Stand, Momentum: Powerup on trigger.
Idol
- Pistol: Muzzle Flash (S) on fire, Impact (bullet) on hit
- Healing Harmony, Warcry, Inspire, Screech: Audio Shockwave at the impact point of the animation (each a different color), Screenshake (4, 0.5).
- Hyper Beam: Hyper Laser, Hitstop (0.75), Screenshake (6, 0.75),
- Center Stage: Powerup
Construct
- Bash: Impact (blunt) on hit, Hitstop (0.25).
- Deploy Cover: Dust and Debris when the cover spawns.
- Mighty Shove: N/A (effect covered by push effects)
- Ram: Dust on each footstep, Impact (blunt) on impact, Hitstop (0.25) on EACH impact.
- Safeguard: Shield.
- Ground Slam: Dust and Debris on slam, and also on every cell the attack affects, Screenshake (8, 0.75).
Hacker
- Singe: Suck on the cube, Particle Burst on burst.
- Duplicate: Suck on the cube, Particle Burst on burst.
- Combust, Immolate, System Crash: Suck on the cube, Shockwave on burst.
- Cloak: Smoke Cloud on invisible.
Keeper
- Kill: Impact (slash), played multiple times on hit.
- Sting: Light Stab on attack, Impact (bullet) on hit.
- Recall: Warp on teleport.
- Coordinate: N/A (supercharge effect will play)
- Sentry: Suck on ability activation, Impact (slash), played multiple times on hit.
- Recall Burst: Shockwave and Warp on burst and teleport.
- Vengeance: Powerup
Neko
- Meowstake: Liquid Splash and Impact (blunt) on hit.
- Hissy Fit: N/A (covered by status effects)
- Purrfection: Powerup
- Fish Sticks: Glaring Light when the ability cleanses debuffs.
- Catastrophe: Liquid Splash, Particle Burst and Impact (blunt) on hit, Screenshake (5, 0.5).
- TREATS!: Dust playing continuously at feet during transit, and Impact (blunt) on hi, Hitstop (0.25).
Enemy Abilities
Goon
- Fire: Muzzle Flash (M) - Rifle shot, Impact (bullet) on hit
Drill
- Bore Impact: Slash - When hitting with the ability, Hitstop (0.25)
- Tunnelling: Dust and Debris - When hitting with this ability
- Earthquake: Dust and Debris - Underneath this unit when used, Screenshake (6, 0.75).
Grenadier
- Frag Grenade: Explosion (S) - When grenade explodes, Screenshake (2, 0.25).
- Smoke Grenade: Explosion (S) - When grenade explodes, Smoke Cloud - When grenade explodes, Screenshake (2, 0.25).
- Incendiary Grenade: Explosion (S) - When grenade explodes, Flames - When grenade explodes, Screenshake (2, 0.25).
- Stun Grenade: Explosion (S) - When grenade explodes, Blue Electricity - When grenade explodes, Screenshake (2, 0.25).
Supporter
- Cleanse: Glaring Light - When this ability cleanses
- Tuning: Blue Electricity - When generating a blue electric orb
- Repair: Green Electricity + Heal - When generating a green electric orb
- Overdrive: Red Electricity - When Generating a red electric orb
Riot
- Baton: Slash - When the baton is swung down, Hitstop (0.25).
- Taunt: Dust - Underneath the unit when using the ability
- Up Close and Personal: Blue Electricity - When gaining the Speedup Buff, Lightning - When shocking nearby units
- Shield Bash: Moved/Displaced - When Bashing some unit, Hitstop(0.25), Screenshake (2, 0.25).
Sniper
- Camouflage: Smoke Cloud - When going invisible
- Sharpshoot: Muzzle Flash (L) - When sniper rifle fires a round, Hitstop (0.25).
- Overcharge: Red Electricity - When empowering themself
- Scout Drone: Scanning Lines - On all player units when casting the ability
- Piercing Shot: Muzzle Flash (L) + Explosion (S) - When sniper rifle fires a round, Hitstop (0.5), Screenshake (5, 0.5).
Pyro
- Pyrophilic: Heal - When removing the burn on turn start
- Flame Thrower: Flames - When using the flamethrower
- Thermite Blast: Explosion (S) - When thermite grenade explodes, Screenshake (2, 0.25).
- Ignition Charge: Flames - When molotov explodes
Banshee
- Yell: Moved/Displaced - When moving a unit, Screenshake (2, 0.25).
- Crowd Splitter: Spotlight - A bunch of small spotlights on all selected tiles
- Spotlight: Spotlight - One large spotlight on selected tiles
- Final Call: Audio Shockwave - When the Banshee screeches into their mic, Screenshake (6, 0.75).
Server
- SSH: Binary Attack - When picking an ally, Shield - When protecting chosen ally
Runner
- Strike: Supercharge effects, Hitstop(0.25)
- Dash: Speed trail x3 - Dashing around to covers and walls.
- Warming Up: heal and evade effects
- Chain Dashes: Wind Aura - When charging up channels a tornado
Technician
- Pistol: Muzzle Flash (S) - Pistol shot
- Spyware: Purple electricity - when casting the ability
- Trojan: Red electricity - when casting the ability
- DDoS: Binary attack - 0.3 seconds after spasms expel in direction, Screenshake (5, 0.75).
Summoner
- Summon: Dust - Under entity spawn, Screenshake (2, 0.25)
- Quarantine: Lightning - After lashing out
Bomb
- Self Destruct Explosion (S) - At bomb’s location, Screenshake (4, 0.5)
Spy
- Double Stab: Hurt effect x2 on hit, Hitstop (0.25)
Boss Abilities
Hunter
- John Server: Impact (Slash) x5
- John Launch: Dust and Debris x2: on unit being smashed onto the ground, Wind Trail: on unit being thrown, Dust and Debris: if the unit being thrown hits a wall or cover
- John Smash: Wind Trail: when launching into the air, Dust and Debris: when landing onto the ground
- John Revolver: Muzzle flash (S) x6: When shooting his revolver
Mecha (Ground)
- Sword Swing: Impact (Slash) - middle of slashing animation.
- Grand Slam: Wind Trail: when launching into the air, Dust and Debris: when landing onto the ground
- Extinction: Dust and shockwave: after the sword lands on the ground. In direction of the attack.
- Radiant Aura: Glaring Light - Shone from its sword.
- Counter: Electricity - Emit around the shield.
Mecha (Flying)
- Missile: Explosion (L) - at the targeted location.
- Gravitational Swell: Moved/Displaced - When units are being pulled.
- Fly By: Explosion (L) - at opponents in the line
- Artillery strike: Laser from the sky - cast at the middle of the target location and disappears, Explosion (L) x 4 - after laser disappear explosions appear at the middle of each line
- Surveillance: Scanning Lines - on every entity that has been targeted followed by Expose effect.
Genesis
- Round 1
- Whip Spin: Hurt and Expose effect
- Whip Lash: Hurt and Expose effect
- Whip Spike: Hurt and Expose effect
- Propagate: Corrupt effect
- Self-Repair: Shield gain effect
- Round 2
- Shattering Round: Muzzle flash (L) - After shooting gun
- Static Floor: Blue Electricity - Around the ball of static
- EMP: Scanning lines - On invisible characters
- GitHub Jail: Dust - Under entity spawn
- Hard Reboot: Sparkling - around itself (clear debuffs) and opponents (clear buffs)
Illusionist
- Ace: Cards Falling - From explosion
- Misdirection: Smoke cloud - From origin position
- Marked Illusions: Explosion (M) - From decoy illusions
- Off Stage: Spotlight - Shine on boss until its clone are spawned
- Curtain Calls: Shockwave - As deafening sound from boss.
Overseer
- Main: Summon: Dust - From tentacle spawned location
- Tentacle: Swipe: Dust and debris - On enemies being hit by tentacle
- Tentacle Slop: Liquid Splash - On cells that slop hits
- Tentacle: Slam: Dust and debris - after slamming enemy into the ground
- Tentacle: Reposition: Wind trail - following the main unit from original position to place being thrown.
Vacuum
- Slam: Dust and debris - Units that was hit by slam
- Turf War: Liquid splash - Shooting from its weapon.
- Vacuum: Suck - Vacuum from its weapon
- Cleaner’s Spirit: Liquid disperse - Shooting all around the boss
Items
- Adrenal Bots: N/A
- Afterimage Projector: N/A
- Amygdalic Compressor: N/A
- Auxiliary Battery: N/A
- B1 Bunny: N/A
- Biohazard: N/A
- Bionic Heart: Shield
- Brass Knuckles: N/A
- Branding Iron: Flames
- Bunker Keycard: N/A
- Burnt Banknote: N/A
- C4: N/A
- Chain-Link Charm: Shield
- Checkpoint Pendant: N/A
- Copycat Virus: N/A
- Corrosive Paintball: N/A
- Daisy Daisy Doll: N/A
- Dare Matrix: Heal if healed
- Delusion Chip: N/A
- Drinkable Gyros: Electricity
- Emergency Shields: Heal + Shield
- EMP Grenade: N/A
- Energetic Fairing: N/A
- Engadine Street Sweeper: N/A
- Entry Gel: N/A
- Explosive Plating: Flames
- Fail Safe: Explosion (L), Screenshake (8, 0.75)
- Faded Flag: N/A
- Ferocious Toxin: Slash
- Firecrackers: Explosion (S), Screenshake (2, 0.25)
- Frayed Cassette: N/A
- Fried Graphics Card: Flames
- Fuel Canister: Flames
- Hot Chocolate: Heal
- Hydraulic Jackhammer: N/A
- Hypercorn: Heal
- Inline Skates: N/A
- Isolation Gas: N/A
- Kill Drive: Explosion (M), Screenshake (5, 0.5)
- Knuckle Shelling: N/A
- LAN Botnet: N/A
- Last Resort: N/A
- Latent Capacitor: N/A
- Leech: N/A
- Life Contract: N/A
- Limb Motor: N/A
- Live Wire: N/A
- Lucky Bullet: N/A
- Magpiebar: N/A
- Makeshift Thrusters: N/A
- Micro Missles: N/A
- Miner’s Helmet: N/A
- Mitosis: N/A
- Money Bag: N/A
- Neon Katana: N/A
- Neural Interface: N/A
- Nuclear Finisher: N/A
- Opportunist: N/A
- Pain Killers: N/A
- Pandora Schema: N/A
- Peacekeeper: N/A
- Pocket Watch: N/A
- Pop Rocket: N/A
- Precision Iris: N/A
- Pressure Valve: N/A
- Prototype Warhead: N/A
- Reactive Anesthetic: Heal
- Recycler: N/A
- Repair Amplifier: N/A
- RGB Fan: N/A
- Ruptured Airbag: N/A
- Scorched Dolls: N/A
- Shatter Caps: N/A
- Skeleton Coating: Shield
- Smoke Screen: Smoke Cloud
- Splintered Lotus: N/A
- Static Discharge: Electricity
- Steam Boiler: N/A
- Steroids: N/A
- Stoic Anaesthetic: Heal
- Stun Gun: N/A
- Subdermal Insulation: Shield
- Super Scope: N/A
- Suspicious Suit: N/A
- Thick Plating: N/A
- Trash Cube: N/A
- Trinity Sky Patch: N/A
- Unstable Generator: Electricity
- Volatile Reserves: Heal
- Vuln Scanner: N/A
- Xinren Agent: N/A