Change Log
- Standardised animation specs.
- Added health value.
An Enemy. Introduced in District 3 - The Corporation.
Overview
Lore
Simulants originally designed for automated mining and demolition. They were a factor of the gradual decrease in water collection of the industrial district of the city, which is now referred to as The Wastes. In recent years however, their purpose has been as the facilitators of targeted terror attacks inside resistance groups.
Character Design Requirements
The bomb Simulant is a small, round crab like creature with four spindly legs. In the centre of the ball is a large, glowing red eye. The bomb Simulant is fast, agile, but incredible vulnerable.
Gameplay
Low health, close range, medium damage, high speed, Kamikaze.
Health
This unit is squishy so it will start with 75 HP.
Abilities
| Ability | Description | Target Type | Conditions and Details | Cooldown |
|---|---|---|---|---|
| Detonate | This unit instantly dies. (set this unit’s health to 0 and trigger all On death effects) | Pattern | Has one pattern (all surrounding cells). AI uses this move when in any adjacent cell to any Characters. | N/A |
Animation
| Animation | Description |
|---|---|
| Idle | Generic. Bobs up and down slowly. |
| Anim 1 | Used for Detonate. Its red eye flashes before exploding. (This is all VFX really; the unit will have disappeared during the explosion.) |
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