Change Log

  • Standardised animation specs.
  • Added health value.

An Enemy. Introduced in District 3 - The Corporation.

Overview

Lore

Simulants originally designed for automated mining and demolition. They were a factor of the gradual decrease in water collection of the industrial district of the city, which is now referred to as The Wastes. In recent years however, their purpose has been as the facilitators of targeted terror attacks inside resistance groups.

Character Design Requirements

The bomb Simulant is a small, round crab like creature with four spindly legs. In the centre of the ball is a large, glowing red eye. The bomb Simulant is fast, agile, but incredible vulnerable.

Gameplay

Low health, close range, medium damage, high speed, Kamikaze.

Health

This unit is squishy so it will start with 75 HP.

Abilities

PassiveDescription
Self DestructOn death: Explode and damage all surrounding Units. (15 damage)
AbilityDescriptionTarget TypeConditions and DetailsCooldown
DetonateThis unit instantly dies. (set this unit’s health to 0 and trigger all On death effects)PatternHas one pattern (all surrounding cells). AI uses this move when in any adjacent cell to any Characters.N/A

Animation

AnimationDescription
IdleGeneric. Bobs up and down slowly.
Anim 1Used for Detonate. Its red eye flashes before exploding. (This is all VFX really; the unit will have disappeared during the explosion.)

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