Change Log

  • Animation specs have been updated to include the new names for this units abilities.
  • Standardised animation specs.
  • Added health value.

An Enemy. Introduced in District 3 - The Corporation.

Overview

Dune Logistics Tube Network

An interconnected network of tubes allows for the transport of small objects and goods, primarily mail/packages. It can also be used to deploy KDE’s Bomb and Spy Simulants. Tube endings fixed to the ground can be found all over New Damascus HQ, which can be used to send or receive things.

Character Design Requirements

An elevator fixed to the ground. There should be some lights on the top of the elevator to indicate that it’s spinning in place.

Gameplay

Medium to low health, slow speed, mid-high damage, mid range. Spawns Bomb and Spy enemies.

Health

This unit is squishy so it will start with 75 HP.

Abilities

For programming team

This unit will need to keep track of which of its allies were summoned by it, so it can apply various effects to them.

PassiveDescription
InterlinkedOn turn end, all of this unit’s summons gain +X Health Regen.
AbilityDescriptionTarget TypeConditions and DetailsCooldown
Summon (Bomb)Summons a Bomb in an empty cell.Line- 1 cell range (any adjacent cell)2
Summon (Spy)Summons a Spy in an empty cell.Line- 1 cell range (any adjacent cell)2
QuarantineApply +2 Slow to opponents caught inside the pattern.Pattern- A 3x3 square in any direction.1

Animation

AnimationDescription
IdleGeneric. Slowly spins in place.
Anim 1Used for Summon (Bomb/Spy). The elevator rises from the ground. After a new enemy is spawned, the elevator descends.
Anim 2Used for Quarantine. Spins very quickly for ~1s.

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