Change Log
- Animation specs have been updated to include the new names for this units abilities.
- Standardised animation specs.
- Added health value.
An Enemy. Introduced in District 3 - The Corporation.
Overview
Dune Logistics Tube Network
An interconnected network of tubes allows for the transport of small objects and goods, primarily mail/packages. It can also be used to deploy KDE’s Bomb and Spy Simulants. Tube endings fixed to the ground can be found all over New Damascus HQ, which can be used to send or receive things.
Character Design Requirements
An elevator fixed to the ground. There should be some lights on the top of the elevator to indicate that it’s spinning in place.
Gameplay
Health
This unit is squishy so it will start with 75 HP.
Abilities
For programming team
This unit will need to keep track of which of its allies were summoned by it, so it can apply various effects to them.
| Passive | Description |
|---|---|
| Interlinked | On turn end, all of this unit’s summons gain +X Health Regen. |
| Ability | Description | Target Type | Conditions and Details | Cooldown |
|---|---|---|---|---|
| Summon (Bomb) | Summons a Bomb in an empty cell. | Line | - 1 cell range (any adjacent cell) | 2 |
| Summon (Spy) | Summons a Spy in an empty cell. | Line | - 1 cell range (any adjacent cell) | 2 |
| Quarantine | Apply +2 Slow to opponents caught inside the pattern. | Pattern | - A 3x3 square in any direction. | 1 |
Animation
| Animation | Description |
|---|---|
| Idle | Generic. Slowly spins in place. |
| Anim 1 | Used for Summon (Bomb/Spy). The elevator rises from the ground. After a new enemy is spawned, the elevator descends. |
| Anim 2 | Used for Quarantine. Spins very quickly for ~1s. |
See all Content.
