Change Log
- Standardised animation specs.
- Added health value.
An Enemy. Introduced in District 3 - The Corporation.
Overview
Lore
Designed for small scale, targeted assassinations. These simulants were designed to be able to manoeuvre through highly populated areas without being detected. Their lack of armaments makes for a quiet operation, but results in a lack of efficacy against highly defended targets. As a result, these simulants are primarily utilised for silencing the voices of poorer resistance leaders in the Menagerie.
Character Design Requirements
A small, humanoid machine - entirely covered in light weight, black plating. It has two arms with humanoid hands, one of which wields a black combat knife. The “face” of the machine is covered in green camera lenses - like spider eyes mixed with night vision goggles.
Gameplay
Low health, Minion, Stabs, Low damage, poking.
Health
This unit is squishy so it will start with 75 HP.
Abilities
| Passive | Description |
|---|---|
| Refraction Veil | On turn end, gain Invisible. |
| Ability | Description | Target Type | Conditions and Details | Cooldown |
|---|---|---|---|---|
| Double Stab | Stab a unit twice, dealing 2x3 damage. | Line | - 1 cell range, cardinal or diagonal. | 1 |
Animation
| Animation | Description |
|---|---|
| Idle | Generic. Stands in place holding its knife at the ready, constantly looking over its shoulders. |
| Anim 1 | Used for Double Stab. Slashes twice with the knife. |
SFX
Find the list of SFX here.
- Refraction Veil: Uses the same as general invisible.
- Double Stab: Woosh (M) x 2 - Played when jutting knife.
VFX
Find the list of VFX here.
- Double Stab: Hurt effect x2 on hit See all Content.