district

The Final Section of the Game

The Corporation is home to The HQ, the primary building of Kothar Deep Earth that occupies the city. This enormous structure is built into The Wall, a concrete and steel superstructure that extends for hundreds of meters and encircles the entirety of New Damascus. The area is plastered with holographic advertisements, and is home to only the richest citizens of the city and their Simulants. Simulants in this area are almost exclusively designed for combat, surveillance and security.

District 3 Progression

The Player will START in The HQ The Player will SHOP in the Showroom of The HQ The Player will fight the FINAL boss in The Wall

Part 1 - The HQ


The Heart of the Corporation

An enormous steel and concrete structure built into The Wall, dozens of stories tall, the headquarters of KDE is the tallest building in the city. The buildings top-most floor reaches above The Wall, providing the only view of the outside in the entire city - the rest of the building is window-less. It sits in the richest District of the city, the east, on the side closest to The Wall. The building itself is imposing, casting a shadow over all buildings bellow it. A jagged, geometric pattern coats the buildings facade, a security cameras cling to every part of its exterior. On top of the concrete exterior, the building is covered in holograms advertising KDE’s various products and services - these ads continue high above the clouds.

Inside, the building is a bright white, on the bottom half of the floors. Lights on the top half of the floors will only turn on for humans. Plastered on much of the walls are TV screen displaying current news. Sterile floors and walls are accented by red carpet that leads from its main door into the lobby. Access inside the building is guarded by heavily armed Simulants, purpose built to be able to take down an army.

The Showroom is a small area in the middle of the building where KDE displays some of their most advanced technology.

More information about the lore of The HQ can be found here.

Part 2 - The Wall


The Final Barrier

An enormous structure that circles the entire city. Cameras line every inch of its surface, with armed Simulants patrolling the ground around it. The bottom of The Wall is constructed of steel, and continues down into the earth for tens of meters. The upper half of the wall is constructed from concrete, several meters thick. The top of the wall has a gangway where the most heavily armed Simulants patrol 24/7, the only access to the gangway is from the top floor of the The HQ. When standing atop the gangway, on one side the depravity of the city can be seen - all the way down into Pit. On the other side, the vast and expansive Pacific Ocean.

More information about the lore of The Wall can be found here.

Visual Inspiration


Background Design Requirements

The following are EXAMPLES of the desired “vibe” for areas in District 2 - The Wastes. These examples should be used as references/starting points for further development. Think:

  • Late Stage Capitalism
  • Foreboding
  • Corporate
  • Heavily Surveilled
  • Soul-less

Inspiration Images: