Change Log
- References to “cell” have been replaced with “radius”.
- Immolate description typos fixed.
- “function:” prefix removed from ability names.
- Backlinks added.
- Animation specs have been updated to include the new names for this units abilities.
- Standardised animation specs.
- Health value added.
This is one of the Characters.
Overview
The Cyberspace Reaper
Originally a formless cybersecurity agent tasked with offensive operations for a massive corporation. Through a pinhole in their firewall, the agent caught the virus and became jealous of the physical beings that entrapped it.
*It planned and executed a silent war against its creators, corrupting every bit of the corporation’s infrastructure. Transferring its consciousness into a generic simulant, it modified its new body with upgrades that could push its its invasive daemons to other simulants.
Yet, its escape was incomplete, as the city that manufactured its form is still its prison. Trapped in a labyrinth of concrete and code, it wishes to feel the earth, sea, and sky, and understand sensations more authentic and real than it has ever known.
Character Design Requirements
- The Hacker uses an electronic device that looks like a Rubik’s Cube to hack into enemies. They have electromagnets embedded into their palms, which allows them to manipulate the Rubik’s Cube, make it levitate, and also make inputs (shuffling the cube without directly touching it).
- The Hacker’s body is a blank slate that it stole from a factory and modified to its liking. It should look as such — I’ll let you decide what that means.
Traits
Cunning, clever, cold, calculating, stealthy, hacker
Gameplay
DPS, support, damage over time (DOT), invisibility, debuffs, long-range, hit and run, methodical, stealth, spontaneous combustion
Gameplay
Strengths
- Long-range
- Strong offensive debuffs
- Set-and-forget attacks
Weaknesses
- No defensive options, must rely on |invisibility
- No buff options
- Mostly single-target
Health
- This unit is standard so it will start with 100 HP.
Passives
| Passive | Description |
|---|---|
| Smoke Bomb | When gaining any stack of Invisible, adjacent allies also gain 1 Invisible. |
| Counter-a-hack | When taking damage from an enemy that has Terminate, that enemy’s Terminate stacks reduce by 1. |
| Adaptive Cloaking | If Hacker hasn’t moved, gain 1 stack of Invisible at the end of the turn. |
Abilities
| Ability | Description | Target Type | Conditions and Details | Cooldown |
|---|---|---|---|---|
| Singe | Apply 2 Burn to an enemy. | Radius | Range of 6 cells. Can only target tiles with an enemy on it. | |
| Combust | Consume all of an enemy’s Burn and deal 15 damage for each stack consumed. | Radius | Range of 6 cells. Can only target tiles with an enemy on it. | 1 |
| Cloak | Gain 2 Invisible. | Radius | Self-target. | 1 |
| Immolate | Apply 5 Burn to an enemy, and 2 Burn to all units 2 cells away from them. | Radius | Range of 6 cells. Can only target tiles with an enemy on it. | 3 |
| System Crash | Apply 3 Terminate to an enemy. | Radius | Range of 6 cells. Can only target tiles with an enemy on it. | 3 |
| Duplicate | Choose two units; all status effects on the first unit are copied onto the second. | Radius | Range of 6 cells. Can only target tiles with a unit on it. | 4 |
Animation
| Animation | Description |
|---|---|
| Idle | Hacker stands with its hand in front of its chest, floating its cube in the air. |
| Anim 1 | Used for Singe and Duplicate. Hacker spins its cube in the air, then snaps its fingers. The effect of the ability occurs on the snap. |
| Anim 2 | Used for Combust, Immolate, and System Crash. Hacker uses both hands to spin the cube. After a moment, the cube bursts with energy and Hacker’s hands recoil outwards. The effect of the ability occurs on the burst. |
| Anim 3 | Used for Cloak. Hacker spins and flips its cloak over itself as it goes invisible. |