Change Log

  • Standardised animation specs.
  • Added health value.

An Enemy. Introduced in District 1 - The Pit.

Overview

LMSG-04. Lakeman Miller Simulant, Grenadier, Version 4.

Tasked with the sacred duty of urban renewal, to clear the way for the city’s expansion. This requires the annihilation of uncontrolled environments and the demolition of inferior buildings to construct refined infrastructure. When ordered to, they deny escape routes and obscure line of sight for military offensives.

Character Design Requirements

The Grenadier is a mobile artillery platform. It is mounted on two large wheels and features a reinforced, sturdy rectangular frame. The Simulant is heavily armoured, a features a pair of shoulder mounted grenade launchers. These grenade launchers are fed from a belt that runs into the back of the machine. The machine is of a distinctly materialistic appearance.

  • Focused on demolition

  • Used a lot during New Damascus construction

  • Tripedal for stability over rubble

  • Grenade launcher arm cannon (mega man type shit)

  • Belt feed running from back into arm

Gameplay

Medium health, medium speed, low-mid damage, mid range, AOE damage dealer, utility specialist, zoning.

Health

This unit is standard so it will start with 100 HP.

Abilities

AbilityDescriptionTarget TypeConditions and DetailsCooldown
Frag GrenadeFires a grenade, dealing 25 damage to units and covers nearby.Line- Target range 3 cells
- Explosion range 1 cell
0
Smoke GrenadeFires a smoke grenade at their feet, making the area Foggy.Pattern- Can only target its current position. Smoke radius 2 cells2
Incendiary grenadeFires a incendiary grenade at a unit, leaving Burning cells.Line- Target range 2-3
- Explosion radius 1 cell
1
Stun GrenadeFires a stun grenade at a unit, inflicting shock.Line- Target range 2-3
- Explosion radius 1 cell
1

Animation

AnimationDescription
IdleGrenadier stands in its basic stance with a neutral expression.
Anim 1Used for all abilities. A grenade is loaded into the launcher, then the unit aims and fires it into the air and at the location of the blast. Each grenade should have a different coloured particle effect trailing behind it as it reaches its target:
- Frag: green
- Smoke: white
- Incendiary: red
- Stun: yellow

Old animations (because I feel bad erasing this nice work)

AnimationDescription
IdleGrenadier stands in its basic stance with a neutral expression.
Ability 1Used for Frag Grenade. A dark green grenade is loaded into the launcher with its colour/shape sticking out of the launcher. A pin falls out of the launcher before being fired at the location. The grenade is similar to a frag grenade with grooves on the side and a notch at the top.
Ability 2Used for Smoke Grenade. A grey grenade is loaded into the launcher with its colour/shape sticking out of the launcher. Emitting smoke before being fired at the location. The grenade is rectangular and smooth on the side and has a notch at the top.
Ability 3Used for Incendiary grenade. A red grenade is loaded into the launcher with its colour/shape sticking out of the launcher. Emitting ember before fired at the location. The grenade is rectangular and smooth on the side and has a notch at the top.
Ability 4Used for Stun Grenade. An blue grenade is loaded into the launcher with its colour/shape sticking out of the launcher. Emitting electric effects (lightning bolts) before being fired at the location. The grenade is pill shaped with blue (electric like maybe it possible if the texture is not too small) in the middle and darker colours on the sides.

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