Change Log

  • References to a “run” have been replaced with the term “run”.
  • References to “cell” have been replaced with “radius”.

Characters are the player’s units.

The player must take a party of any combination of three characters into a run. You cannot bring multiple instances of the same character; each party member is unique.

When starting a new save file, the player only has Bandit, Construct, and Idol unlocked and selected by default. The rest are unlocked by reaching certain milestones/achievements.

Each character begins a save file with one passive and three abilities unlocked, all equipped by default. The rest are unlocked by reaching certain milestones/achievements with that character.

CharacterArchetypeUnlock Condition
BanditDMG/TNKUnlocked at the start.
ConstructTNKUnlocked at the start.
IdolSUPUnlocked at the start.
HackerDMG/SUPEscape New Damascus.
KeeperDMGIn a single run, kill over 200 enemies and Escape New Damascus.
NekoSUP/TNKIn a single run, complete 3 specific random encounters in the HQ over multiple loops.

Archetypes are not shown to the player: they’re for our own reference when designing strengths and weaknesses for each. Below is the chart we used.

Character Details

Each character must have a unique playstyle and synergise with other characters, even before items are brought into play. Items should enhance the existing synergies while also creating new opportunities and chain reactions throughout the run.

In each character page, please use the template below. This includes:

  • 3-5 keywords that describe their personality
  • 3-5 keywords that describe their playstyle
  • A short backstory paragraph
  • Abilities that this character has available to choose from
    • How those abilities synergise with each other
    • How those abilities synergise with procs, items, status effects
    • How those abilities synergise with other characters

See all Content.